Greetings scientists!
We just pushed a hotfix from our beta branch to the main branch.
We will continue to add QOL features and fix bugs via hotfixes as we get ready for 1.0. We've also done more work on performance. But we're not done here...
Please play and see if the performance is better for you or not after downloading this hotfix. Tomorrow, we will be sending out a survey to help our tech devs understand where they need to prioritise their focus regarding performance. So please fill this out when we post it.
Here are today's patchnotes:
CHANGED:
- Both automated Deck Extractors now prioritise targeting and extracting resources from a Scrapwing Hatchery if present. This will occur even if your containers are full.
- Pet can follow the player on locations when airship is fully docked only (it won’t do it when hovering above the location)
- DLSS updated from 2.0 to 3.7 (Frame Generation not enabled yet)
FIXED:
- The "new discovery" marker (yellow triangles) should now correctly disappear from entries in various crafting menus
- Fixed some rare occurrences of disappearing ladders when looked at (for some camera angles)
- Fixed (hopefully) bug where Backpack gets locked even if all its slots are empty. This is really difficult to reproduce on our end. Please let us know if you still have issues.
- Fixed a rare bug where Virus Sample Analyzer couldn’t be moved after loading a game from a save
- Fixed bug where Photophobia virus wasn’t damaging clients in co-op
- More optimization fixes
- Further optimization on airship flight physics - Elevator rides should be less choppy - The intro movie should play more smoothly - Hosting a co-op game should now be less taxing on the hosts CPU - Other CPU-side optimization