Greetings scientists…
The 1.0 build is now available in our beta branch!!
As always, please remember that content on this branch is still experimental UNTIL it reaches our main build. We are actively working on the game, so some features/assets, texts, audio files, etc, might be missing or still in placeholder form.
HOW TO JOIN BETA
If you want to know how to switch to our beta branch, follow this guide.
IMPORTANT - If you played on the beta after EA.1.7.0 (Co-op Update), you will not need to start a new beta save (although it helps to experience every new detail). However, if you haven't played your beta save since before EA.1.7.0, you will have no choice other than to start again.
NEW CONTENT FOR 1.0
Biomes

Our world has now been divided into biomes. Before, our world was almost completely randomized. This caused a few issues, especially with progression through the game and obtaining upgrades.

By designing a couple of different biomes with specific locations, resources and visuals, we’ve created a more structured world, while still allowing for some procedural variety.
New Points-Of-Interest

There are many new places to discover in 1.0. These range from large new locations to explore, like The Workshop, to smaller points of interest like Luciferin Plants. A small location in the Overgrown Ruins where you can land and gather a useful new resource.
Chapter 4 - The Final Chapter

After acquiring the 1.0 Cure at the end of the current chapter, It’s finally time to take the cure back to the colony on board The Ark. Simple…right??

As always, we’ve included the changelog info so you can see every single thing that has been added, changed and fixed for 1.0. There are still some known issues which we’re in the process of fixing, which we listed below.
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CHANGELOG/PATCH NOTES
NEW CONTENT:
World
- The world has been split into 3 different Biomes, with unique visuals- Silent City - Overgrown Ruins - New Nature
- Different biomes are surrounded by different gates - The Wall - Charged Blockade
- New locations - Cosmodrome - Workshop - AI-Tree Surface Lift - AI-Tree Roots
- New small locations / POIs - Loot Containers - Luciferin POIs - Three unique Colossal Life Form POIs
- Murals - 20+ unique world murals
Story / Progression
- The story finale has been added with more than one possible ending
- New Research: Computers with blueprints for Airship parts
- Discoveries tab in Studies menu showing all the collectibles (replacing Scanner tab)
Tools & Devices
- Cutting Tool
- Extractor module: Organic
- Mural Frame
- New Balloons - Bulky - Flat - Tech
Resources
- Luciferin
- Machine Scrap
- Technology Token
- Basic Research Part
- Advanced Research Part
- Unique Research Part
Settings & UI
- DLSS Frame Generator
- Scalable UI (up to 120%)
- Ingredients Auto Crafting added - you can now craft items in printers for which you don’t have all the necessary components, but you have resources to craft them. This does not yet work for the Research Station.
- All action bar slots are possible to bind
- Add a UI widget that shows when the game is being saved
Other
- Three Colossal Life Form Eggs for airship decoration
- Database button to mark all entries as read
- Suit Printer tab added to Blueprints menu
- Blueprint menu adjusted to uniform UI look
- Many optimization works to boost the performance of the game - Further optimization of airship flight physics - Elevator rides should be less choppy - The intro movie should play more smoothly - Hosting a co-op game should now be less taxing on the host's CPU - Other CPU-side optimization - Draw call reductions - Lighting optimization - Reduction of memory consumption of models and textures
CHANGED:
- The Lower Greenhouse platform changed into a small early standalone location
- Some locations changed their height/altitude to adjust them to the relevant biomes
- First Immunity drop moved from Greenhouse Tower to Underdust: Tunnels
- Second Immunity drop moved from Underdust: Tunnels to Overgrown Lift.
- The Ladder Room module now has a proper ladder matching climbing animation
- Some Posters were rescaled
- Clients can’t join the session while the host is operating lift to or from Underdust locations to prevent further session problems
- Elevator ride “interactive loading screen” changed to not generate so many frame drops
- Radar visual changed to highlight surrounding biomes better - Biomes representation on the outer ring - The biome you’re currently exploring is represented by the background colour - Murals icons added - Container icons added - World events icons added
- Dust color presets have been assigned to each biome to make them look more visually distinct from one another
- Filtering Deck Extractor now allows you to select Biomass for extraction
- Changes to flying debris: - Silicon is found in the Silent City biome - Biomass is found in the Overgrown Ruins biome - Glass is found in the New Nature biome
- Repair Patch stacks improved from 5 to 10
- Biomass stacks changed from 50 to 100
- Basic Turbine and Advanced Turbine now give not only an altitude bonus but also a maximum weight bonus (+50 / +100 respectively)
- Altitude bonus for Advanced Turbine is now +30 (instead of +20)
- Airship ascends/descends faster now - it's permanent, not related to Turbines
- Repair Thrower and Airship Builder now has longer lasting battery
- Solid State Battery and Upgrade Fabricator crafting cost reduced
- Both Automatic Extractors need Crystal Batteries
- Helm in the basic airship moved away from the Cockpit
- Small Backpack moved from New Nature Territory to Greenhouse Tower
- Medium Backpack moved from Underdust: Suburbs to New Nature Territory
- Rains less often (every 15 minutes, more or less)
- Clients' weather, especially rain, should now be better synchronised with the host's session (small issues may still appear though)
- Database entries stripped of any irrelevant data (like edible and nutrients sections)
- Energy Crystals are now craftable
- Fiberglass is now craftable
- Plant Oil and Organic Fertilizer are the default Distiller recipes now
- All Keycards no longer need Access Modules as crafting ingredients
- Boosters icons were replaced on all devices
- Costs for crafting Polymer changed from 3 to 5 Plant Oil stacks; further balance optimisation should be adjusted properly to this change (it has to be done for technical purposes only)
- Low stamina animation with Knife plays its animation faster
- Picking up a Firecracker plant now rewards with its fruits (with a random chance on getting its seed)
- Researching Encrypted Data no longer needs Evolved Flora Hologram as its crafting component
- Wrecked versions of Repair Thrower and Paint Tool added so they match all the other Wrecked tools research process
- Boosters research recipes moved from Device Fabricator to Suit Printer tab
- Crossbow research recipe moved from Device Fabricator to Suit Printer tab
- Suit Printer tab moved to the leftmost space in the Research Station
- Food and Water tutorial quests made as optional
- Cooldowns to many repeatable VOs and message log lines added (they shouldn’t spam your log anymore)
- Artifacts can’t be recycled anymore - they can now be sold in Artifacts Printers on the Dust Territory locations only
- Crossbow bolts tweaked for a better lifespan, especially on long distances, e.g. for destroying the 3rd Biome gates
- Scrapwing Hatchery no longer spawns when all players are sleeping at the same time
- More insect enemies on locations above the dust
- Plants from the Overgrown Ruins biome need Organic Fertilizer for their growth process aboard your airship
- Plants that are pickable in Underdust locations only need Dust Fertilizer for their growth process aboard
- Some plant spoiling timers were prolonged
- Airship decoration items moved from Device Fabricator into Furniture Fabricator
- Paint Tool moved from Furniture Fabricator to Suit Printer
- Landing the airship at high speed will no longer cause damage
- Details added for each difficulty level on the main menu
- Descriptions added to Normal and Legacy building modes
- Rebalancing research and craft recipes
- Locations general level art and level design pass
- Other languages translation updated
FIXED:
- Corner View room tops do not overlap with floors anymore, and its glass material has been corrected to standard airship modules' glass
- Hanging Cabinet pivot lined with the center of the cabinet
- Fixed collisions on Infected Garden, blocking entry to one of the location branches
- Large Bloom Two-Deck Cockpit icon changed to a proper one
- Fixed a bug where the player could pick up Thorn Bee Hive, resulting in bees staying in the world forever
- Fixed a bug where players could rescue two Friendly Insect pets
- Fixed a bug where players couldn’t join a co-op session if their Steam names included some special characters
- Fixed a bug where clients in co-op sessions didn’t see plants growing
- Fixed a bug where non-picked-up items in buildings containing Wrecked Objects needed for main quest progression (e.g. Wrecked Basic Turbine) appeared again floating mid-air on the next visited locations
- Fixed a bug where Studies / Discoveries contained Metal Collector instead of Wrecked Metal Collector, thus making it impossible to complete this discovery set
- Fixed a rare bug where the Sleeping screen (when a player got exhausted) didn’t fill the whole screen
- Fixed a bug where the Friendly Insect animation breaks when more than one player tries to pet it at the same time
- Fixed a bug where eating Green Colander raw treated the Pyrexia disease
- Fixed a bug where players caught anything else than Dust Moths during the tutorial
- Fixed a bug where clients in a co-op session didn’t see the dust on the Underdust: Suburbs
- Airship shouldn’t get stuck in locations geometry
- Fixed a bug where the animation for entering the Medical Station wasn’t playing
- Fixed a bug where clients in a co-op session couldn’t sell items more than once in the Artifact Trade Station
- Several of the most common sources of a crashing game have been removed
- Final texture added to recharge strap of Extractor tool
KNOWN ISSUES:
- Loot Containers POIs are not fully working for clients in co-op section yet - they may see some strange ruins around those locations
- You may happen to see an empty quest on the To-Do tab
- There’s a rare bug where the radial menu (C key bind) stops working and requires a save reload to start working again
- When you load a save, the airship might be slightly moved from the place in which it was at the time of saving.
- Some world ruins do not collapse when all surrounding objects were extracted
- Some ruins popping up in the New Nature biome
- Missing audio during Colossal Lifeform sequences
That's all for now! This is easily are largest ever update. There will be further improvements across the board made between now and April 14th. We hope you enjoy your first taste of Ver.1.0
Speak soon!
Team Far From Home