News Liste Forever Skies

Forever Skies Will Finish Early Access in Early 2025. Here’s Why...
Forever Skies
22.10.24 17:05 Community Announcements
Hello everyone.

As the title says, we’ve opted to extend our Early Access by a few months, so our planned window for launching 1.0 will now be in the first few months of 2025. The short answer as to why is that we are expanding and changing the game extensively. Two important notes right away:

  • We are still launching co-op on PC in 2024. The exact date will be decided based on the beta tests.
  • We are still aiming to release 1.0 on PC and PS5 simultaneously.


Since the start of Early Access, we’ve been listening to community feedback and shaping the game accordingly. Many of the changes and evolutions we’re adding are a direct result of this feedback.

Here is an overview of what to expect:

Major Progress Overhaul



First and foremost, we’re changing how players progress through the game. As it stands, there is a certain path players naturally follow to unlock specific technologies and upgrades. The shift we’re making will allow players to become much more self-sufficient, especially in the opening hours, while putting more focus on surviving aboard their airship instead of hopping from location to location. We want to ease some of the regular resource bottlenecks and provide more options for players. Some key examples of these changes include:



  • Handcrafting, allows you to craft certain items and components via a built-in Suit Fabricator, enabling crafting while exploring instead of being tied to a fabricator.
  • A complete overhaul of the hand extractor's design and accessibility. The tool will now be part of your suit from the start, with a self-recharge function in emergencies. We’ve also adapted our level design to provide more resources in the air for extraction, puzzles to solve with the extractor, and a range of modules players can research and attach.
  • Ensuring players always have access to basic resources and the ability to harvest them, designed to alleviate bottlenecks and give players the ability to recover even in dire moments.
  • Quicker access to tools such as the build tool, allowing airship expansion earlier in the game loop.
  • The Ship Workstation’s name changed to Decoration Fabricator and will be made available just after the tutorial. We want players to start customizing their ships and relying on expansion for survival closer to the start of the game.




These changes and many others we have ideas for will also have a knock-on effect, wherein much of our mid and end-game progress will now be reordered or redesigned.

Our World Will Be Divided into Biomes





We’re moving away from relying entirely on procedural generation to place locations across the map. Instead, we’re creating groups of biomes that will only spawn certain locations within them. While procedural generation offers variety and unpredictability, it can sometimes lead to disjointed or chaotic landscapes and progression.

By designing biomes with specific rules and defining what locations can spawn within them, we can create a more cohesive and believable world while still allowing some procedural variety. This enables us to craft environments that tell a collective story, guiding players through more thoughtfully organized and interconnected areas.

In essence, we’ll have greater control over the atmosphere, pacing, and progression of the world, allowing us to build a more structured and meaningful story and exploration path.

On top of the new biome system, we are also creating and adding new locations that expand on the variety of places you will explore and scavenge.

Altitude - Restoring the Importance of Height





In addition to biomes, we want altitude to play a more significant role in exploration, resource locations, and the overall narrative. While we’ve established a distinction between the world above and below the dust, we feel there’s more potential to encourage players to fly higher or lower for different reasons.

We’re currently prototyping systems where different altitudes will present varying threats, unique resources, and specific locations. While we already have an upgrade loop encouraging players to ascend, there’s little motivation to return to lower altitudes, aside from landing at specific locations. We’re aiming to change that.

The Need to Take Care of Your Airship





We’re introducing a more advanced and overhauled damage system for your airship, making it more meaningful than the current version. We want to give players a compelling reason to maintain and repair their airship, as neglect will now have greater consequences—such as reduced performance, increased vulnerability, or even a total loss of equipment. This adds depth to the gameplay, moving beyond the current system, which many players feel is just a visual nuisance without real consequences.

Rest assured this will all be thoroughly tested and balanced so that upkeep feels fair and meaningful vs tedious and constant. We’ll also be introducing more tools and solutions to avoid or minimize the level of damage your airship takes, thus adding a new layer of progress or upgrades that you can push toward.

Basically, we want you to become more attached to your airship and feel motivated to maintain and upgrade it to the point where it feels like you can conquer all the threats our world throws at you.

Dynamic Random Encounters





To add variety to the world, we’re introducing random encounters while exploring above the dust. These events will add spontaneity and unpredictability to the game, making each session feel fresh and exciting—especially in co-op. Instead of following a predictable path, players will face sudden challenges or rewards at any moment, including:

  • Hostile creatures attacking your airship, forcing you to defend it, repair damage, and safeguard against future attacks.
  • Supply drop capsules sent from the Ark Space Station, which land unpredictably and must be retrieved quickly before they disappear into the dust.
  • Colossal lifeforms at the apex of the evolved food chain. These rare creatures are far beyond your means to fight, but getting close enough might reward you with rare loot or new areas to explore.


The Addition of Co-op To All of This





Everything we mentioned here along with other smaller changes we have planned all need to take into account that the game will be played not only in single-player but also in co-op.

We are going to start our first beta tests for co-op soon which is a big moment for us, so you’ll be able to see how some of these changes actually play together. From there the team will need to take on feedback, do tweaks and then run more tests on top of adding in more and more of these mentioned features. All that takes time and effort which our team will need to do this right.

Remember, you can still sign up to our co-op beta tests using this link:


????https://forms.gle/pEcZS44mX3e7G1N68????



When To Expect These Changes?



All these changes we've outlined as well as the final story chapters will be added sometime between now and the final release of the game. To ensure these changes are properly prototyped and tested, we're not committing to an exact timeline for each.

However expect many of these to be introduced with the release of co-op mode still in 2024, while anything else we still need time on will be rolled out during the final early access update, if not before that.

So that’s it from our end on this. We hope you understand our decision to use this precious time in Early Access just a little longer. We’ve always said from the start, we’re doing our best to create the game that our community wants and with these changes, we’re aiming to get even closer to that promise.

- Team Forever Skies

https://store.steampowered.com/app/1641960/Forever_Skies/
Logo for Forever Skies
Release:22.06.2023 Genre: Action-Adventure Entwickler: Far From Home Vertrieb: Far From Home Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Fixes, Achievements & QoL Patch Now Live + Frozen Wishes 2024!
Forever Skies
19.12.24 16:43 Community Announcements
Bug Hotfix Is Live! #4
Forever Skies
17.12.24 10:00 Community Announcements
Bug Hotfix Now Live! #3
Forever Skies
12.12.24 15:34 Community Announcements
Bug Hotfix Now Live! #2
Forever Skies
11.12.24 16:35 Community Announcements
Bug Hotfix Now Live!
Forever Skies
10.12.24 15:24 Community Announcements
World Evolved & Co-op Update NOW LIVE!
Forever Skies
09.12.24 18:00 Community Announcements
Play Forever Skies Co-Op Update this weekend for Free
Forever Skies
06.12.24 12:51 Community Announcements
Legacy Branch Launch Launch: Archive Your Old Saves and Airships
Forever Skies
05.12.24 15:09 Community Announcements
Beta Hotfix #2 | EA.1.7.0 #34862
Forever Skies
03.12.24 17:02 Community Announcements
Beta Hotfix #1 | EA.1.7.0 #34627
Forever Skies
29.11.24 10:15 Community Announcements
All Things Co-op! | Beta Launches Today | Release Date | Dev AMA
Forever Skies
27.11.24 18:38 Community Announcements
Important News Regarding Save Compatibility with the Upcoming Co-op Update
Forever Skies
19.11.24 15:59 Community Announcements
Next Phase of Co-op Playtesting Starting Soon!
Forever Skies
09.11.24 18:22 Community Announcements
Forever Skies Will Finish Early Access in Early 2025. Here’s Why...
Forever Skies
22.10.24 17:05 Community Announcements
Forever Skies + Survival: Fountain of Youth
Forever Skies
09.10.24 13:38 Community Announcements
Bug Hotfix Now Live!
Forever Skies
18.09.24 12:26 Community Announcements
The Combat Update Is Now Live!
Forever Skies
06.09.24 10:01 Community Announcements
Beta Hotfix #5 Now Live
Forever Skies
04.09.24 15:29 Community Announcements
Beta Hotfix #4 Now Live
Forever Skies
30.08.24 11:39 Community Announcements
Beta Hotfix #3 Now Live!
Forever Skies
27.08.24 14:49 Community Announcements
News on the Upcoming Combat Update - Beta Content - Win a Steam Gift Card
Forever Skies
22.08.24 08:51 Community Announcements
Beta Hotfix #2 Now Live! | EA.1.6.0 (#311227)
Forever Skies
02.08.24 13:52 Community Announcements
Beta Hotfix Now Live - EA.1.6.0 (#31075)
Forever Skies
26.07.24 13:41 Community Announcements
Combat Update (EA.1.6.0) NOW LIVE ON BETA
Forever Skies
17.07.24 15:20 Community Announcements
1 Year of Early Access | Then vs Now Video | Coop First Look
Forever Skies
04.07.24 15:41 Community Announcements
Hotfix | EA.1.5.3 Build #30296
Forever Skies
28.06.24 15:42 Community Announcements
Pet Patch Now Live + 3 Great Bundles!
Forever Skies
27.06.24 17:23 Community Announcements
Beta_Branch Hotfix - EA.1.5.3 (#30216)
Forever Skies
27.06.24 13:39 Community Announcements
Beta Branch Hotfix | EA.1.5.3 #30157
Forever Skies
26.06.24 10:31 Community Announcements
Our Next Patch Highlights + First Dwarf Bundle
Forever Skies
20.06.24 14:30 Community Announcements
Developer Update Video | June 2024
Forever Skies
17.06.24 14:21 Community Announcements
WDC World Ocean Day Charity Sale - Proceeds to Help Save Ocean Wildlife
Forever Skies
08.06.24 17:05 Community Announcements
“Crafting & Fuelling” Patch Now Live + New Bundle Offer!
Forever Skies
24.05.24 17:08 Community Announcements
Beta_Branch Hotfix | EA 1.5.2 #28865
Forever Skies
22.05.24 15:35 Community Announcements
Beta_Branch Hotfix | EA 1.5.2 #28750
Forever Skies
18.05.24 12:22 Community Announcements
Beta_Branch Hotfixes | EA 1.5.2 #28721
Forever Skies
17.05.24 13:39 Community Announcements
Patch EA.1.5.2 Now Live on our Beta_Branch!
Forever Skies
16.05.24 13:59 Community Announcements
2024 Roadmap & FFH Celebrates 4th Birthday
Forever Skies
23.04.24 15:01 Community Announcements
Introducing Our Feature Upvotes Board!
Forever Skies
23.04.24 10:10 Community Announcements
Steam Earth Appreciation Festival starts today
Forever Skies
22.04.24 17:06 Community Announcements
We’ve partnered with Krafton Inc. joining the ranks of Subnautica and PUBG
Forever Skies
22.04.24 14:54 Community Announcements
Beta_Branch Hotfixes | EA.1.5.1 #28010
Forever Skies
17.04.24 09:18 Community Announcements
Beta_Branch EA.1.5.1 | New Patch Now Live!
Forever Skies
05.04.24 13:16 Community Announcements
Localization Hotfix Now Live | EA.1.5.0 | Build #27713
Forever Skies
04.04.24 08:56 Community Announcements
Airship Gardening Update Is Live!
Forever Skies
28.03.24 11:02 Community Announcements
Beta_Branch Hotfixes | EA.1.5.0 #27697
Forever Skies
27.03.24 18:23 Community Announcements
Beta_Branch Hotfixes | EA.1.5.0 #27625 | Bug Fixes Now Live!
Forever Skies
26.03.24 11:58 Community Announcements
Beta_Branch Hotfixes | EA.1.5.0 #27599 | Bug Fixes Now Live!
Forever Skies
25.03.24 14:35 Community Announcements
Beta Branch EA.1.5.0 #27546 | NEW PATCH NOW LIVE
Forever Skies
22.03.24 15:51 Community Announcements
Hotfix | Beta Branch EA.1.5.0 #27235 | NOW LIVE
Forever Skies
17.03.24 00:08 Community Announcements
Test_Branch Update - Airship Gardening Is Now Live On Beta!
Forever Skies
15.03.24 16:58 Community Announcements
Airship Gardening Release Date & Our Biggest Discount So Far…
Forever Skies
14.03.24 17:03 Community Announcements
Patch For Known Bugs - Now Live!
Forever Skies
11.03.24 15:59 Community Announcements
Developer Update Video | March 2024
Forever Skies
08.03.24 16:29 Community Announcements
Let's Take A Look At Airship Gardening
Forever Skies
29.02.24 16:28 Community Announcements
Early Access Ends in 2024 | Quality-Of-Life Patch (EA.1.4.2) Is Out Now!
Forever Skies
15.02.24 18:14 Community Announcements
Patch EA 1.4.2 / Quality of Life Improvements / BETA_TEST BRANCH
Forever Skies
09.02.24 17:07 Community Announcements
Developer Update | January 2024
Forever Skies
26.01.24 16:19 Community Announcements
Thank you! We've hit +3000 reviews + The Riftbreaker bundle
Forever Skies
20.01.24 20:15 Community Announcements
Hotfix | EA.1.4.1 Build #25405 | NOW LIVE
Forever Skies
11.01.24 15:59 Community Announcements
48 hours left: Forever Skies is 20% off
Forever Skies
02.01.24 13:28 Community Announcements
Patch EA.1.4.1 (#25213) Now Live
Forever Skies
21.12.23 10:10 Community Announcements
Hotfix / EA.1.4.0 #25172
Forever Skies
15.12.23 13:08 Community Announcements
Frozen Wishes Event Is Now Live!
Forever Skies
14.12.23 17:01 Community Announcements
Whale and Dolphin Conservation Charity Artifact Added
Forever Skies
12.12.23 15:43 Community Announcements
BETA_TEST BRANCH UPDATE - SEASONAL EVENT - FROZEN WISHES
Forever Skies
08.12.23 16:12 Community Announcements
Hotfix / EA.1.3.3 #24995
Forever Skies
05.12.23 17:22 Community Announcements
Our Next Two Updates + Have Your Say in What Comes After!
Forever Skies
21.11.23 16:25 Community Announcements
Patch EA.1.3.3 (#24022) Now Live
Forever Skies
31.10.23 11:05 Community Announcements
Community Airship Building Contest - [CONTEST CLOSED]
Forever Skies
24.10.23 13:48 Community Announcements
Viral Evolution Update Patch Now Live!
Forever Skies
20.10.23 17:03 Community Announcements
Viral Evolution Update Is Now Live!
Forever Skies
16.10.23 17:02 Community Announcements
Viral Evolution Update Out Next Week
Forever Skies
11.10.23 16:09 Community Announcements
Pre-October Update - Patch on Beta_Test Branch!
Forever Skies
04.10.23 14:21 Community Announcements
Pre-October Update Now Live on Beta_Test Branch!
Forever Skies
27.09.23 11:43 Community Announcements
Hotfix EA.1.2.0 | Build #23542 Now Live!
Forever Skies
21.09.23 15:19 Community Announcements