Greetings beta scientists,
Here is your next hotfix for EA.1.7.0:
ADDED:
- Upgrade Parts as a new resource needed for upgraded tools and devices
- New animation for low-stamina Knife attack
- New TPP animation for default box item being equipped, e.g. Repair Patch
- Posters for Medieval Dynasty collaboration (x3)
- Posters for Planet Crafter collaboration (x2)
- Posters for Pacific Drive collaboration (x2)
- Artifact for Pacific Drive collaboration
- Posters for Frostpunk 2 collaboration (x2)
- Artifact for Pacific Drive collaboration
CHANGED:
- Location Radar now shows the closest quest location instead of multiple, marked with “!”
- The number of Broken Crates spawned in the world increased
- Loot rarity in Broken Crates raised (better items to be found inside)
- Cost for repairing Broken Crates raised from 2 to 3 Repair Patches
- Wrecked Automatic Deck Extractor moved to Infected Garden location
- Wrecked Filtering Deck Extractor moved to Rooftops location
- Filtering Deck Extractor can now extract Silicon
- Metal Collector can’t catch Machine Elements anymore
- Metal Collector Heads and all Lures are now stackable (10 items)
- Changed nutrition values of Dust Moth (from 15 to 10), Fat Dust Moth (from 15 to 20) and Glowing Dust Moth (from 15 to 25)
- Changed nutrition values of Boiled Dust Moth (from 30 to 40), Boiled Fat Dust Moth (from 40 to 55) and Boiled Glowing Dust Moth (from 50 to 75)
- Plants growth times are updated globally
- Dust Fertilizer is no longer needed to grow some plants, right now it speeds all plants growth three times faster
- Organic Fertilizer speeds all plants growth two times faster
- Players can obtain Metal Collector study recipe even if they don’t scan Wrecked Metal Collector during the relevant quest (temporary solution)
- Players default pose for interacting with devices changed from A-pose to idle pose
- If a player falls from the airship they’re now teleported to a safe place close to the Helm
- General research and crafting costs balance
- Small improvement to Extractor recharge animations
- All players within one session have to run the same build version
FIXED:
- Fixed rare bug where quest icon (“!” mark) on Location Radar was invisible
- Fixed bug where players didn’t see Wind Farm location marked with “!” on a Radar if they were farther than 1 km
- Fixed bug where players joining session stopped seeing all locations after flying far away from the starting location (more than 16km)
- Fixed bug where players joining session weren’t able to see paints from Paint Tool
- Fixed rare bug where after leaving Wild Habitat or New Nature Territory locations dust was disappearing for players
- Fixed bug where some Radio Towers, Wind Farms and Greenhouse Tower locations were spawning in plants and ruins
- Fixed bug where players weren’t able to place anything on a freshly built wall
- Fixed bug crashing the game after Eelair plant finished its growth cycle
- Fixed bug where expandable ladders weren’t saving their states properly and after load they weren’t expanded or expandable anymore
- Fixed bug where Drop Capsules weren’t spawning farther than 2km from starting location
- Fixed bug where players joining session couldn’t use Water Tanks, Water Pipe Generator, Sprinklers, Distiller and Recycler or had some visual inconsistencies with player hosting session
- Fixed a bug where players joining a session couldn’t neutralize an Infected Garden even when removing Gnarls.
- Fixed a bug where the airship wasn’t damaged from any source
- Fixed a bug where Automated and Filtering Deck Extractors were extracting Energy Containers
- Fixed bugs where the wrong object was visible in the Studies menu
- Fixed a bug where the old Plant Oil crafting recipe was found in Suit Printer
- Fixed bug where players joining session still saw location lights after Solid State Battery was removed from Fuse Box
- Fixed rare bug with Artifact Trade Station collisions teleporting player into a wall
- Fixed bug with Artifact Trade Station not refreshing properly its menu for players joining session
- Fixed speed of TPP Crossbow reload animation
- More optimization works
KNOWN ISSUES:
- Since the build is still a work in progress, it still has some problems you may experience, like:
- Still incomplete localization for languages other than English
- Random disconnecting from sessions - we’re investigating tons of logs now and trying to fix the most common problems
- New floor built under objects standing on it before, may make those objects to detach from an airship completely
- Object, e.g Storage Boxes or artifacts, placed on any Storage Rack may detach from it when players move away from an airship
- After rejoining a session quest-related parts of some locations may not be visible for joining players (clients)
- Some things don’t work for clients yet, e.g. Pipes, Cross Pipes and Pipe Sockets
- The Infected Garden location is not working properly for clients - Preternatual Seed may spawn in a water tank in the middle of this location
- Friendly Insect is duplicated for clients in the Underdust: Tunnels
- Friendly Insect may behave oddly once in a while
- Clients may have a better visibility on under dust locations - the dust isn’t distributed properly
- Ladder Room ladder mesh will be replaced, right now animations don’t match
- Every player hears other player characters coughing (from the lack of oxygen) as loud as they would hear themselves.
- Upgraded Engines and Turbines tend to rotate oddly for clients
- Sometimes hitboxes for Inkbulbs in pots make it very tricky to harvest those flowers.
- When two or more clients extract a resource at the same time, it won’t get extracted. The players then have to stop extracting and only one of them should start extracting again.
- Oil Barrels don’t show the correct state when the clients exit and join the game again. They appear full, but they aren’t.
- When a player is left on a location and the rest of the crew fly away a certain distance, when the stranded player uses the UNSTUCK button, the world may not load properly for them when they return to the airship
Thats all for now, speak soon!