Greetings beta testers,
More hotfixes for you. We're very close to the Combat Update going live now, more news to follow. Here is what we fixed:
CHANGED:
- Upgraded Crossbow’s mesh changed to differentiate it from the basic Crossbow.
- Resistance to viruses provided by the Armor will only work for viruses which are a consequence of physical damage.
- Removed Hemorrhagic virus from Glass Shards
- Hemoglobin Purifier’s Crafting Recipe now requires Summer Balm fruit.
- Wild Habitat location level-art improvements.
- Artifact Trade Station UI improvements.
- Items in the Artifact Trade Station are now differentiated by their tiers.
- Added posters to Artifact Trade Station.
- Artifact Trade Station’s balance improved.
- Added sounds to Mantis’ spawn.
- Added sounds to Mantis’ ranged attack.
- New model and materials for Artifact Trade Station.
- New materials for Charged Growth Blockade.
- Added icon for Armor in HUD.
FIXED:
- Combat locations (Wild Habitat and New Nature Territory) should no longer spawn in the mountains.
- Added the missing material to wrecked airship in Vault.
- Combat music no longer plays outside of combat.
- Crossbow's ammo display is no longer doubled and offset.
- Removed objects from combat locations platforms that would collide with the airship and cause it to bounce off.
- Added Charged Bolts as an exploration reward in Underdust: Suburbs.
- Motion Detector can no longer be scanned through walls.
- Mantises should spawn correctly when the player goes back from the Vault to the airship.
- Artifact Trade Station now shows an “Inventory Full” error when the player wants to sell something with no space in their Inventory.
- The Mantis spawn animation is fixed.
- Extraction is no longer possible when inventory is full.
- Moss Needle can now be scanned.
- Dust Firecracker can now be scanned.
- Artifact Trade Station’s icon added.
- Siren Crown boiled fruit’s icon added.
- Dust Firecracker fruit’s icon added.
- Webling Larvae’s icon added.
- Webling Larvae Web’s icon added.
- Fungal Markings’ icon added.
- Charged Growth Blockade’s icon added.
- Crossbow icons for Accuracy, Magazine Size, and Reload Speed added.
- Artifact Trade Station model and materials changed.
- Fiberglass scan results now shows the name of the item.
- Biomass source added to combat locations.
- Combat locations should no longer spawn in the mountains.
- Artifact Trade Station should now show proper log message.
- Disabled picking up and moving the Artifact Trade Station.
- Energy Crystals are back on Wild Habitat location.
- Wild Habitat location’s optimization improvements.
KNOWN ISSUES:
- Hitbox for picking up Dust Firecracker plants from the Small Garden Pot is not precise and it might be tricky to harvest those.
- Dust Fertilizer does not decrease Dust Firecracker’s cultivation time.
- Blueprints already printed in the Artifact Trade Station will still be present in the device. Printing those again will result in an empty Memory Card.
- Low vitality bars and viruses’ visual effects sometimes stay on the screen. This is fixed by going back to the main menu and loading the save again.
- The Studies tab information for some objects found on the new combat locations might still be incorrect.
- The player can hear the sound of the ATS spawning while they’re on the airship.
- Missing collisions on new plants, there’s only collision for the fruit.
- There’s no error when the player can’t craft an upgrade for the Backpack, when there are items in the Backpack’s inventory slots.
- Prompt for splitting stack does not show for the items in the Backpack’s inventory.
- Feedback for selling items in the ATS is not clear enough, there’s a notification for this action which shows under ATS’ menu.
- Dead Webling Larvae Nest shows a knife icon, but the knife can’t be used for harvesting it.
- Photosensitivity warning: Charged bolts' electric VFX is intensified by Underdust's fog
- Shortcut between the Vault and the first Arena on Wild Habitat location is not visible enough.
- Upgraded crossbow sounds are not synced with the reload time.
- When the player reloads the Upgraded Crossbow, they still have to wait 4 seconds to be able to shoot.
Thats all the fixes for now.
- Team Far From Home