Greetings beta scientists,
We just released a hotfix for the current beta content (EA.1.6.0). This includes fixes for many of the issues you, our awesome community reported, but also includes a bit of new content too.
Here are the full details...
NEW CONTENT:
- Pet Tactical Set (headwear, footwear, backpack): Camo
- Pet Tactical Set (headwear, footwear, backpack): Black
- Crafting from Storage is now available on the Research Station
- Cozy Furniture set added
- Added VFX for the Poisonous and Explosive Bolts
- Added VFX to the Decoy, Explosive Mine, and Stun Mine
- Added Controller Motion Input for ADS (this option can be disabled in the Gameplay tab in Settings)
CHANGED:
- Periodic Table Poster from the Infected Garden can now be picked up
- “Stairs Room” name has been changed to “Staircase”
- New hostile enemies added to Underdust: Suburbs
- New meshes, materials, and animations for Decoy, Explosive Mine, and Stun Mine
- Combat difficulty re-balanced (work in progress)
- Mantis gameplay improved, fixed some issues when it was blocked during combat
- Improved Mantis melee attack animation
- Icons added for the majority of new items
- Liquid colour changed on Liquid Neon’s icon
- New resources added to the Underdust: Suburbs
- “Chirping Decoy” name changed to “Decoy”
- “Throwable Mine” name changed to “Explosive Mine”
- “Stunning Trap” name changed to “Stun Mine”
- The pet will now disappear when the player enters combat, and will re-appear when it’s safe
- Webling Larvae Nest now grants Chitin when destroyed
- It’s possible the player can get infected with Hemorrhagic Fever when being hit by a Mantis
- Changes in FOV for Sprinting and ADS
- Breathnut oxygen balancing
- Quest descriptions for the tutorial area corrected to fit gameplay changes (Engine scan)
- Slight changes to the mesh and animations of the Webling Larvae Nest
- Separated Move and Pick Up actions, they now are bound to different keys
- Renamed Forbidden Garden to Wild Habitat
- Renamed the Neon Plant to Glowweed
- Renamed the Sulfur Plant to Dust Firecracker
- Renamed the Moss Plant to Moss Needle
FIXED:
- Performance improvements to the new locations
- Airship Builder: Expand Balloon crafting from storage issue fixed
- Underdust: Tunnels’ tablet now gives research for Crossbow & Bolts
- Advanced Access Module study recipe should be unlocked by scanning Access Terminal
- Engine rotating after relocation bug fixed
- Added material to the vines around the New Nature Territory
- Improved visibility of some of the new resources
- Collision from nearby mountains should not block the player from accessing the new locations now
- Removed duplicates from the Small Town Location’s Scan Progress
- Removed Fiberglass panel from Locations Scan Progress
- Mantis should no longer grant “Praying Mantis Corpse” scan information while still alive
- Various typos fixed
- During “Get the Immunity Booster” quest, the exclamation mark on the Radar now disappears once proper resources are collected
- Improvements to enemy navmesh on combat locations
KNOWN ISSUES:
- Languages other than English lacks translation yet
- Some icons and proper names are still missing
- Combat locations can spawn in the mountains. If this happens, the collision of the mountains can block off some of the locations’ areas.
- Throwing the Throwable Mine, Stunning Trap or Chirping Decoy inside the Airship is broken
- The radial UI is a work in progress
- If the game is played from an older save (from the ending of the 1st Underdust questline up to creating the plant's hologram), there might appear some issues in the progression. We recommend starting a new save or playing on a save in which the main questline has already been completed to avoid these problems.
- Holding mine in crouch has a wrong idle animation
- Webling Larva doesn’t work on Underdust: Suburbs
Thats all for now, thank you for continuing to support the game with your valuable feedback.
Team Far From Home