Fixes, additions and improvements have been made and sent to the beta branch. Here they are:
ADDED:
- Workshop location missing sounds
- FPP animation for the player's final decision at the AI-Tree
- Transformer recipe restored - it’s available to craft once again
- Research Parts were added to the Rooftops POI.
- HUD elements highlights (Select Item, Flashlight, Helm’s Lock Speed) for better visibility of useful key shortcuts
- HUD discoveries count while exploring locations
- Difficulty settings description added to the main menu when starting a game
- Building Mode description added to the main menu when starting a game
- Lore tablets in the Ark Capsule Drop random event
- All special rewards from the Kickstarter campaign, the Holiday event and the WDC charity DLC have been moved from Device Fabricator into Furniture Fabricator
- Missing icons
CHANGED:
- Item economy balance to progress the main quest path has changed
- Radio Towers artifacts pool raised (from initial 2 to 6), so players can find a bigger variety of items
- Floating debris balance in the Overgrown Ruins biome. More Synthetics and less Biomass
- Research Parts relocated in containers should be easier to spot
- Automated Deck Extractor size reduced
- Hold time on an Insect Catcher device reduced
- Hold time on picking up placeable objects has been reduced
- Wrecked Paint Tool and Wrecked Repair Thrower scannable materials added
- Airship total weight capacity for both Turbines updated
- Machine Scrap scannable material added
- Scannable materials for objects on The Workshop added
- Scannable materials for objects on The Cosmodrome added
- Scannable materials for objects in The AI-Tree added
- Insect Catcher sound tweaked
- Player breathing sounds tweaked
- Player coughing sounds for Dust tweaked (oxygen threshold for coughing lowered)
- Ladder climbing sounds tweaked
- Medium Backpack research moved from Device Fabricator to Upgrade Fabricator
- Bolt's research moved from Device Fabricator to Suit Printer
- Wrecked Medium Oxygen Tank visibility improved on Underdust location
- Glowweed Seeds added as a loot on Infected Gardens
- Glowweed Seeds added and Petit Bruiseflower removed from Overgrown Lift
- Quantity of insect enemies reduced on above the Dust locations
- Sewer lid under Sleeping Lilies moved to its correct position on Underdust: Suburbs
- Luciferin POI location proper color on Radar added
- Workshop location got additional resource tweaks
- Removed greyed out layer from locked slots, color change and paddle shake added instead
- Metal Collector cannot be moved when there are some Metals gathered already
- Minor changes in UI for localization purposes
- Moth Swarms spawn time reduced
- Removed color coding from object health indicator, outline added instead
- Overgrown Ruins and New Nature biomes visual tweaks
- Inventory gamepad bindings - “Move” is on Facebutton Bottom (X/A) and “Use” is on Facebutton Left (Square/X)
- Stacks Balance - Energy Crystal: 10->50 - Polymer: 20->50 - Epoxy: 20->50 - Transformer: 10->25 - Machine Parts: 25->50 - Synthetic Compound: 25->50 - Luciferin: 20->50 - Solid State Battery: 10->25 - Upgraded Battery: 10->25 - Copper Element: 25->50 - Virus samples 1->10
- Balance in Technology Printer XP gain (more XP for any action)
- Loot balances on Workshop locations
- Crossbow Bolts speed increased
- Minor changes to the world map for a better exposure of Colossal Lifeforms events
- Item/stacks quantity on a Technology Printer show the actual number of items about to be sold
- General texts polish
- Missing Database entries added
- Murals’ Database icons changed
FIXED:
- Fixed a bug where Charged Blockade sound wasn’t playing properly
- Fixed a bug where both biome gates weren’t playing sounds
- Underdust: Suburbs level design tweaked so Mantis enemies do not get stuck in the floor
- Colossal Lifeform Cave POI level design improved (players path)
- Fixed a bug where clients in a co-op session saw incorrect Docking Plank movement
- Fixed a bug where the Blueprints screen showed placeholder items on the first opening
- Fixed some bugs with levitating items
- Fixed bugs with wrong interactive material setup for some objects
- Fixed rare bug where healing sound from Medical Station didn’t end after healing was completed
- Fixed a bug where trigger for running a lift was present on the whole lift
- Fixed a bug where new Room frames were weirdly rotated in ghost mode
- Fixed a bug where player was stuttering while snapped to Helm during flight
- Fixed a bug where Filtering Bottle was showing durability 0/0 after crafting
- Fixed a bug where player could block themselves when building Balloon Core
- Fixed a bug when player is using a gamepad and is in the splitting menu, pressing anything on the mouse causes them to lose focus
- Fixed a bug with Dust shader visible on entering both combat locations
- Fixed a bug where Discoveries menu was presenting not yet discovered locations
- Fixed a bug where Copper Elements on the Lower Wind Farm could be picked up again after saving and loading a game
- Fixed a bug where the player could enter a closed Container via an overlapping ladder
- Fixed a bug where Alternator switch doors weren’t working on Underdust: Suburbs
- Fixed a bug with the wrong message being played and shown in the log when Engines were being placed
- Fixed a bug where items dropped on the airship were detached from it after save / load
- Fixed a bug where Moth Swarms were blocking players from interacting with world objects (no triggers were shown)
- Fixed a bug with levitating items on Greenhouse Towers (Research Computer position fixed accordingly)
- Fixed a bug where some objects in a Greenhouse Tower weren’t visible for clients in a co-op session
- Fixed a bug where Overgrown Radio Towers didn’t count as discovered upon landing, leaving “?” on a Radar
- Fixed a bug where objects extracted by clients in a co-op session weren’t disappearing from the world
- Fixed a bug where players couldn’t use the Artifact Trade Station properly with a controller
- Fixed a bug where clients in a co-op session couldn’t start playing again, because the host was closing only their own Credits with the Back button
- Fixed a bug where the Cosmodrome side-rooms were popping in only when in close proximity.
- Fixed a bug where clients in a co-op session saw some strange items in the middle of Underdust: Suburbs
- Fixed a bug where clients in a co-op session stopped seeing the Dust after they returned to the same location for the second time
- Removed prototype Stun Bolt from Technology Printer
- Missing translations added
- More optimization fixes
KNOWN ISSUES:
- Colossal Life Form Cave may lock an airship inside if the player flies inside, save and load the game
- Players are not able to close the Credits at the end of the game with a controller
- Controller’s Adaptive Triggers switches dynamically way too often
- Clients in a co-op session do not see Database entries and non-location Discoveries after joining a session
- Cosmodrome doesn’t save its state for clients in a co-op session
- Not all towers gated with Organic in the Overgrown Ruins biome collapse
- You may happen to see an empty quest on the To-Do tab
- There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
- When you load a save, the airship might be slightly moved from the place it was at the time of saving.