Greetings Adventurers,
This patch addresses a variety of issues that players have been seeing in online games and addresses a handful of softlocks that are in both single and multiplayer. This update also includes the seasonal cosmetic for St. Patrick’s Day, the Lucky Suit!
We also revised how we will be releasing seasonal cosmetics based off of community feedback. During seasonal events the specific content will be a free purchase from the Lore Store. When cosmetics are “off season” they can still be purchased for a set Lore amount. This will allow anyone to be able to get the cosmetics no matter the year.
Online Fixes
- Fixed an issue where using bombs online could lead to a softlock.
- Fixed an online desync that could occur when loading into Overworld.
- Fixed an online desync that could occur when double-clicking for movement.
- Fixed an online desync that could occur on certain focus usage in combat.
- Fixed an online desync when using a vision scroll and revealing POIs.
- Fixed an online desync that could occur when loading continuing a game in a dungeon.
Combat
- Fixed the softlock caused by Shattered Mirror summoning a clone of a player that has the Eager trait equipped.
- Fixed the softlock caused by Bandit King summoning minions (and other bosses).
- Updated certain ability schedules to prevent instances where fights get in annoying stun lock situations. (We’re looking at you, spiders!)
- Fixed the issue where Guard was not being applied on subsequent waves in Siege battles.
- Fixed the issue where Bosses could flee from combat.
- Fixed the Kraken from showing up in random fights for some players.
- Fixed an issue where certain enemies wouldn’t play their correct death animation when dying from Thorn or Reflect damage.
- Fixed Daze so that it correctly affects abilities when players are Dazed (ie. Taunt, Equip).
Dungeons
- Fixed an issue where reviving a player after a trap death the character model wouldn’t appear until the next combat.
Overworld
- Fixed the softlock that was occurring when randomly entering towns.
UX/UI
- Updated the companion HUD windows to better show their abilities.
- Fixed an issue with certain tooltips overlapping when playing in Korean.
- Fixed an issue where the Kraken’s HP wouldn’t update on a kill blow.
All players will need to have updated to the latest build to play together in Multiplayer.
Thank you for your continued support!
⚔️IronOak Games
Join the IronOak Games and For The King community on:
➡️Twitter/X
➡️Discord
➡️TikTok