We are continuing to improve the game post-launch with fixes and updates. This patch has a wide variety of fixes that range from gameplay to UX/UI. One key improvement is the introduction of a better flow to access your inventory on keyboard; we also fixed a number of softlocks.
The issues below have been resolved in this update. These include fixes from 1.0.24.
Black Screen and Save Game Corruption
- This update includes a fix for black screens caused by incorrect FTK2 folder structure, save game and/or user file corruption.
- Corrupted game runs will now be removed and inaccessible from Continue or the Load Game browser.
Combat and Overworld
- Pressing “I” for inventory will now take the player directly to inventory, “T” is now mapped to the toolbelt.
- Summoning in the Bogling favor into the final dungeon no longer causes a softlock if the player party is full.
- Group/Party Rush can no longer get into a situation where it casts infinite party rush.
- Resolved the bug where the side quests turn counter/timer wasn’t updating on overworld.
- Fixed the softlock that would happen if multiple scourge notifications were set to notify during a town market refresh notification.
- Improved the encounter spawn behavior to prevent certain events from spawning beside each other.
- Improved the text size in the combat damage window across all languages.
- Improved the critical hit animation speed across various weapons to prevent the slow-down feel that was being reported.
- Improved the overworld party heal Godsbeard overlay flow when un-selecting Godsbeard.
- Safety Stone will now display the last visited town in bold gold.
Steam Deck
- When traveling through a portal the controller state now comes through the portal with you.
- Improved various menus where the font size was too small.
Audio
- Stopped the new location audio from playing twice on new adventure unlock.
UX/UI
- Improved controller navigation across the chapters during adventure selection.
- Adjusted the weapon item cards to prevent icon overlap in certain languages.
- Adjusted the loot phase UI to prevent text overlap in certain languages.
- On end-of-game adventure summary, resolved the issue with certain languages not wrapping text.
- On large scaling, adjusted the town quest item compare cards to prevent overlapping in certain languages.
- Resolved an issue where certain languages were displaying quotation marks incorrectly.
Once you have updated your game with this update, if you continue to experience issues, please let us know in Discord so we can assist you.
All players will need to have updated to the latest build to play together in multiplayer.
We will continue to work on and improve the game so please stay tuned for further updates.
Thank you for your continued support!
IronOak Games