Today’s hotfix looks to address a couple of issues that cropped up in our Water, Water Everywhere update from last week. Priority being the issue with players or enemies fleeing from a tile that has a status applied resulting in a softlock.
- Fixed the issue that could result in a softlock when a player or enemy attempts to flee while their occupied tile is affected by a status.
- Fixed the issue where receiving the Wheel Shield could remove interaction if received during loot phase.
- Fixed an issue that could result in an online softlock if the client opened the Player Summary while the host revived them.
- Fixed an issue with the localization for the Merling Guppy in non-English languages.

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