News Liste For The King II
It’s been just four days since we launched For The King II. Firstly, the team here at IronOak Games would like to give a huge thanks to the community for your support, for being with us at launch, and for playing our game!
We’re thrilled to see players are excited to return to Fahrul, the Resistance is strong!
That being said, we’re aware of the issues some players have encountered. We’re combing through the Discord, Steam Forums, and X, to gather what we need to investigate and work to quickly address these. We can’t thank you enough for taking the time to get in touch with us. In fact, thanks to you, we’ve already released a series of six hotfixes.
We will release more hotfixes and updates in the coming days addressing softlocks and other stability issues.
Here’s what we’ve done so far with your help:
Hotfix #1.0.09
* Fixed an issue where the game UI can become unresponsive in multiplayer and single player, players were unable to move characters in the overworld
* Fixed an issue where the game locks when loading
Hotfix #1.0.10
* Fixed an issue causing specific CPU chipsets to crash during loading
Hotfix #1.0.11
* Fixed an issue where a server region was not automatically selected when creating a multiplayer room, causing a server timeout.
Hotfix #1.0.12
* Fixed an issue resulting in endless loading when trying to join a multiplayer session
Hotfix #1.0.13
* Fixed a multiplayer issue where a player leaving during party management softlocked the game
* Fixed the issue where using Identify Scrolls caused softlocks in online games
* Fixed an issue where the password entry and lobby search entry was losing focus and words couldn’t be entered
* Fixed an issue that was causing a black screen on launch for certain users
* Fixed the issue where two enemies were loading onto the same tile in combat
* Added tooltips for passives abilities and skills in Party Management and Player Summary/Inventory
Hotfix #1.0.14/#1.0.15 (Combined)
MULTIPLAYER & INSTABILITY
* Fixed one of the issues causing players to receive the ‘Adventure not found’ error message, improving multiplayer room connectivity
* Fixed an issue that caused the Lobby UI to lock when accepting a Steam invite
BALANCE
* Jelly side quest has been reduced from 3 Jellies to 2
* Softened Apprentice difficulty on all adventures
* Improved difficulty scaling for parties with less than 4 characters
* Adjusted the challenge to loot ratio in town quests
* Fixed an issue where players were able to buy items in the Lore Store multiple times resulting in a negative balance
* Fixed an issue with the ‘Came Out Clean On The Other Side’ Achievement unlocking via completing the cellar
THE RESISTANCE
* Provided more rounds for players to complete the initial quests
* Increased the number of rounds from 5 to 6 before chaos advances on the timeline
* Increased the number of rounds from 4 to 5 before Queensguard waves attack
* Added Chaos Reduce and Life Pool in each Resistance Camp
PRIMORDIAL OAK
* Increased the number of rounds from 5 to 6 before chaos advances on the timeline
* Added Chaos Reduce quests to the Siege Towns
We’re grateful to have you all with us here at launch, once again, thank you for your support. We’re just getting started!
Join the IronOak Games and For The King community on:
➡️ Twitter/X
➡️ Discord
➡️ TikTok
Release:02.11.2023
Genre:
Strategie
Entwickler:
IronOak Games
Vertrieb:
Curve Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop