Adventurers,
We are continuing to improve the game post-launch with fixes and updates. This patch contains a number of fixes aimed at improving the overall experience. We’ve improved online connectivity in all regions, improved loading times going in and out of combat, and addressed a crucial memory leak.
Check out the below for the full update list. These include fixes from 1.0.26.
Performance
- Improved online connectivity in all regions.
- Improved the performance and load speed going into and out of combat.
- Fixed an issue that was causing a memory leak.
- Improved frame rate on the end-of-game Player Summary screen.
Adventure Balance
- The Primordial Oak.Siege towns will now start at level 3 and will level up as the adventure continues. This will allow players to receive appropriate gear and XP to the world state.
Combat and Overworld
- Fixed the softlock that was caused by certain combats that had a large amount of participants and the Interrupt ability was used.
- Fixed the issue where certain merchants were appearing and disappearing when discovered as an ambush/surprise encounter.
- Improved cloud wrapping on the screen border.
- Fixed the issue in combat where Heroes could walk to the enemy side when Move/Equip Weapon were used in a certain pattern.
- Improved Slippery Pirate and Silver Snake spawn patterns in specific adventures.
- Improved the Blood Column ability.
- Precious Pearl will no longer remove positive buffs.
- The Friar’s Cheers ability will no longer apply to dead Heroes in combat.
Audio
- Fixed an issue with certain audio events that were looping under specific situations.
- In dungeon rest phase players will no longer here a continuous running/rustling sound.
UX/UI
- Fixed the issue where some players were having the inventory or give gold menus opening up at the top of the screen.
- Players can now switch inventories more fluidly when shopping the Goblin Merchant.
- Improved the loading screen helpful tip text wrapping in languages that were overflowing.
- When players lose an encounter that results in loss of equipped item, belt item, or backpack item, the character HUD will update dynamically.
- Fixed an issue with certain weapon item cards showing blank when one of its abilities contained a zero-damage ability (ie. Makeshift Mace).
- Fixed an issue where a redundant “Continue” box was present on the Adventure screen that was created under certain steps.
- Improved the Steam Deck/controller flow when using teleport or vision scrolls.
Once you have updated your game with this update, if you continue to experience issues, please let us know in Discord so we can assist you.
All players will need to have updated to the latest build to play together in multiplayer.
We will continue to work on and improve the game so please stay tuned for further updates.
Thank you for your continued support!
IronOak Games