Hello Intrepid Heroes,
Congratulations to all travellers who have made the weekend journey into the Dark Carnival. It’s been a delight to see all of the leaderboard scores, get a ton of feedback, watch streams, and take in all of the revelry.
This patch fixes the issues with the Dark Carnival Adventure Challenges not being awarded correctly, a wheel balance change that we’ve seen off of a lot of community feedback - the Wheel of Death now has a chance to replace a used wedge with a positive wedge—plus a handful of bug fixes.
Bug Fixes
Dark Carnival
- The Wheel of Death now has a chance to replace a wedge with a positive wedge.
- Fixed the Dark Carnival Adventure Challenges that were not unlocking correctly.
- Corrected encounter loot not scaling to the correct level. For example a level 4 encounter would reward level 1 gear.
- Certain player weapons can no longer cast Acid on enemies or enemy combat tiles.
- Fixed an issue where certain bosses wouldn’t play their death dialogue.
- Fixed an issue where the Ringmaster modifiers were not always displaying correctly after continuing or loading into a saved game.
- Fixed an issue where killing the Ringmaster could prevent him from playing his death animation.
Bug Fixes
- Localization fixes across a few non-English languages.
- Wolves could sometimes summon the incorrect enemy.
- Fixed an issue where Peek would not close after canceling out of a Town Market.
- Fixed the animation for the Merling Magician not playing correctly when they cast Heavy Water Bolt.
Online
- Fixed an online softlock when rapidly pressing join on a controller during join-in-progress.
- Fixed a UI blocker when pressing back on controller during Party Management.
- Fixed an online softlock when rapidly pressing the confirmation button while using a controller.
Happy Carnivaling!
⚔️IronOak Games