Now that we’ve had some time back from the holidays this patch comes in with some important fixes coupled with some quality of life features based off of player feedback. Noteworthy items in this update are: we addressed a critical online desync in Dark Carnival at the Wheel of Madness, we also addressed a key issue in combat that was causing combat actions to be unresponsive, the Blacksmith playing an incorrect idle and yelling too frequently, the game UI becoming unresponsive on Mercenary contracts expiring, and we improved the flow for inviting players to online sessions. We also have ongoing work internally to further improve the experience in joining a multiplayer game. Check out the full patch notes below.
As always, thank you everyone for the feedback, the comments, the memes, the screenshots, the tough love, we read and see as much as we can and are continuing to refine the current experience while we work to bring new content later in 2025.
See you all in Fahrul!
NOTEWORTHY
- We fixed an issue where combat abilities could become unresponsive in combat.
- We fixed an online desync that was occurring after the Dark Carnival Wheel encounter when a player attempted to open inventory.
- We’ve added an Invite Players button to the adventure map, as well as revised the wording on how players need to be invited to an online session while the host is on the adventure map. We are also currently improving the invite flow to allow players to join during player creation.
- Fixed the issue where a small percentage of players were experiencing bad artifacting with mountains and clouds.
- Fixed the issue with the Blacksmith playing an incorrect idle that resulted in them screaming frequently.
- We added a setting that will allow shift/R3 to be toggled to “click” for inspecting items/towns/etc rather than having to hold shift/R3. On console this has been set as the default option so players don’t have to hold R3 to inspect. This can be changed in settings.
- Fixed the softlock that could occur when a Mercenary contract would expire and the players could not proceed from the “You cannot afford this.” prompt.
- Fixed the issue in Dark Carnival combat where the banner would obstruct the camera.
ONLINE
- Fixed an online desync that could occur during party creation when adding characters during a crossplay session.
- Fixed an issue where players would softlock if they lost internet connection while transitioning from the Adventure Map to party creation.
- Fixed an issue where the client wasn’t being transported to the online session when accepting an invite from the home screen or while the game was not running.
- Fixed a softlock that could occur when an online player would go into connected standby mode (ie sleep) during a dungeon loading screen.
- Improved the visual clarity of Dungeon Rest Phase options for other players during online sessions.
- Fixed an issue where the UI could become unresponsive if a client quits to the main menu during the “Waiting on other players to continue.” while the host is still loading into the game.
- Fixed an online desync that could occur when joining a game in dungeon rest phase while a Tinder Pouch was active.
- Fixed an issue where the host could proceed to Loadout without the other players being ready if certain conditions were met.
PARTY CREATION
- We’ve added a warning prompt to notify players when they are attempting to start an adventure without spending all of their loadout points. This warning can be set to not show again.
- We’ve added a warning prompt to notify players when they are attempting to start an adventure with less than 4 playable characters. Many areas of the game are balanced for smaller parties, but a few areas slipped between the cracks (ie. bosses using summon spells). We added this to show players that going with smaller parties will be harder. We will also be reviewing areas that don’t scale well. This warning can be set to not show again.
GAMEPLAY
- Fixed an issue where the game could softlock if the Hunter procced Called Shot at the same time as a tutorial prompt appeared.
- Fixed an issue where defeating the Royal Droll would not drop his cosmetic.
- Fixed an issue where Distract Immunity was not working correctly.
- Fixed an issue with Town Services where players could receive free services by transferring gold to another player while buying a service.
UX/UI
- Fixed an issue where the “Pass” option may be missing while in a market in the Dark Carnival.
- Improved the controller navigation on town quests. When selecting a town quest the “Accept” button now is auto-highlighted to allow for a quicker flow.
- Improved the d-pad navigation in many areas of the game.
- Fixed an issue where the character HUDs would render in low resolution if the game was continued into a saved game that was created while in a dungeon.
- Fixed an issue where the online leaderboards would display “999” when first entering the leaderboard menu.
- Fixed an issue where interacting with an Alluring Pool may show a debug string.
- Fixed an issue where the Player Report screen could get into a state where it couldn’t be dismissed.
- Fixed an issue where Player 1 (P1) could interact with Player 2’s (P1) Rest/Meditate buttons when using a Tinder Pouch in a dungeon/Dark Carnival.
- Fixed an issue where a weapon item card could get stuck after equipping it during combat.
- Improved the spacing on the stats and icons in Player Summary. (Pro tip: Players can hold L3 on controller to activate Player Summary in Overworld or Combat)
- Fixed an issue where shift/R3 to inspect playable characters would show low resolution renders after inspecting details.
- Fixed a softlock that could occur when attempting to close the Controller Reassignment menu while transitioning to loot phase.
- Fixed an issue where the settings menu was missing from the global header on console.
- We also removed the purple banner from the settings menu to have better room for the controller glyph while playing with a controller.
- Fixed an issue where the Continue game preview would flash white when leaving back to the main menu.
- Fixed an issue where Shift/R3 to inspect was not always working in loot phase after combat.
- Fixed an issue where players could actively cycle targets with controller/hotkeys while the selected combat animation was playing.
SETTINGS
- Added a setting option to reset warnings for party size and loadout warnings.
- Improved visual clarity on the Blocked players screen when there are no players currently blocked.
- Fixed an issue where the UI Scaling setting may switch twice when toggled once.
- Steam/Windows - Fixed an issue where saving changes to Graphics settings wasn’t being respected on the first click.
ART
- Improved the blood and blood FX on the Hangman’s axe.
- Fixed an issue where certain textures were missing on various armour cosmetics.
- Fixed an issue where there could be a subtle white flash while transitioning through the Haunted House.
- Improved the item card renders for Bows and Bow strings on certain graphics settings.
- We fixed an issue where characters portrait in inventory could be washed out (bright white) while in a dungeon.
CONSOLE
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As always, thank you for your continued support!
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