This update comes with a range of bug fixes, improvements, and a new Lore Store cosmetic to celebrate the Lunar New Year, Year of the Snake: The Lucky Snake backpack!
Within this patch, we have included a fix for the screen going white while opening inventory in certain phases, as well as fixes for multiple softlocks that occurred in different areas of the game.
The Lucky Snake Backpack will be free in the Lore Store until February 4th. We’ve also extended the zero-cost period for all of the seasonal cosmetics until February 4th.
Noteworthy Bug Fixes
- Fixed the issue that was causing the screen to flash white while in inventory.
- PC Only - Fixed an issue that was causing some players to launch the game into a black screen.
- Fixed the issue with the Load Game preview showing the incorrect gamerun summary.
- Fixed a softlock that could happen on the second adventure, The Primordial Oak, when being ambushed on the overworld.
- Fixed a softlock that could occur when navigating the Encyclopedia.
Online
- Fixed the flow that allowed players to return and view the Adventure Map after confirming to Load an adventure.
- Fixed the flow that allowed the online lobby to be interactable when going back to Main Menu
- Fixed an issue where players were not being transported to the multiplayer lobby if they accepted the invite anywhere other than the Main Menu.
- Fixed an issue that could cause a white flash on the enemy encounter menu for the host if the client disconnected while another player was walking on the overworld.
Gameplay
- Fixed a softlock that could occur when receiving an item from a quest/encounter on the overworld after invoking the settings menu.
- Fixed a softlock that could occur when trying to give items to a player from a dead player’s inventory.
- Fixed a softlock that could occur if a player opened the Player Summary in combat while transitioning to loot phase.
- Fixed an issue on the Overworld with Refund Focus consuming a focus point incorrectly when inspecting an encounter.
- Fixed an issue in the first adventure, The Resistance, where players were not getting the correct movement points after completing a Guard Wave encounter.
UX/UI
- Fixed an issue where the toolbelt items could be missing if inventory was opened during the Wheel phase in Dark Carnival.
- Dead Adventures will no longer show a slot outcome box.
- Fixed an issue within settings where UI Scaling would become unresponsive.
- PC Only - Fixed an issue where the Main Menu buttons were interactable when the exit game prompt is open.
- Fixed an issue where Adventure Map icons weren’t cleaning up correctly when backing out of an online lobby.
Xbox
- Fixed an issue on Xbox Windows that resulted in the Bug Report window losing functionality.
- Fixed an issue where the Xbox crossplay messaging was not fitting correctly in its UI within the Settings menu.
Playstation
- Fixed an issue that could prevent Playstation multiplayer from working if a second player was added with a Quick Play account.
- Fixed an issue where players could not exit the game normally while on the overworld.
As always, thanks so much for your continued support, feedback, and critique. It helps us greatly to have such an enthusiastic and understanding community, so we always appreciate your responses.
⚔️IronOak Games
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