Adventurers,
We hope everyone had a great weekend in Fahrul. This patch contains a few softlock fixes, online off turn player improvements, Pathfinder’s Scout skill fix, a Friar Fashion Fix, and general improvements across combat ranging from HUD updates, bomb usage, and camera transitions.
Full patch details below. This includes 1.0.29 to 1.0.31:
Combat and Overworld
- Characters with Confuse status will no longer softlock the game when trying to equip a weapon.
- Fixed the softlock in Siege battles that was caused by the last enemy dying to damage over time (ie. Fire, Bleed).
- Fixed the softlock caused by selecting two different bombs then canceling before attacking.
- Fixed weapon abilities not always using the correct amount of skill rolls in combat.
- Fixed an issue where certain actions would cause the Ability Menu to remain open during the character’s attack.
- Fixed issue with enemy targeting inconsistencies.
- Graveborne will no longer resurrect Mercs or Bosses.
- Fixed an issue with the Healing Fountain encounter’s Full Heal ability restoring Focus.
Online Multiplayer
- Fixed issue with Character HUDs not updating in real time during online sessions.
- Improved the online inventory flow. Players will now open their inventory regardless of being the active, or off turn, player.
- Off turn players can now view the Night Market.
Characters
- Pathfinder’s skill “Scout” will now reveal the next dungeon room when it procs.
- Friar now “fits” into cosmetics. Yes, that one.
- Character cards in the Lore Store now have a card back that details their skills.
Adventures
- The Primordial Oak.Special town quests will no longer appear in multiple towns in one run.
Combat Camera
We made some changes to the overall camera feel in combat. Smoothed out certain camera transitions, adjusted vignette & depth of field, and made some adjustments to the different levels of action camera shake.
UX/UI
- Fixed issue with Inventory Action Menu (ie. Give Gold, Equip) opening out of bounds.
Controller
- Accepting Town Quests will no longer lock out the rest of the controller UI.
Once you have updated your game with this update, if you continue to experience issues, please let us know in Discord so we can assist you.
All players will need to have updated to the latest build to play together in multiplayer.
We will continue to work on and improve the game so please stay tuned for further updates.
Thank you for your continued support!
IronOak Games