We are continuing to improve the game post-launch with fixes and updates. This patch is a significant update including a wide variety of fixes for issues across online connectivity, combat, UX/UI, audio and beyond.
The issues below have been resolved in this update.
Combat and Overworld
- Resolved the issue with online sessions being disconnected due to mismatched loot.
- Selecting “Buy” on a deed from a landport and then selecting “No” will no longer lead to a softlock.
- Fixed the combat softlock that was seen when attacking certain enemies (ie. Bandit King) that had Reflect applied.
- Corrected the bomb softlock caused by selecting the bomb twice and then attacking the enemy.
- Followers will now flee combat when their corresponding party member dies in a dungeon.
- 2x2 enemies (ie Golems, Trolls) will now have statuses applied when selecting any of their four tiles.
- When players enter a portal on a Landboat they will now disembark and teleport, rather than teleporting the entire party.
Dungeon Choice Rooms
- Dungeon choice rooms will now better show which players voted in which direction.
- Fixed the issue where dungeon choices were moving to the unlocked room despite votes being for the locked room.
UX/UI
- Fixed a dialogue string in Simplified Chinese for a mini-boss fight in The Primordial Oak.
- Improved weapon ability descriptions to better show when a weapon is targeting more than “Single. This is shown in combat and on the back of the item card.
- Fixed the wrong UI being highlighted during the tutorial.
- Fixed non-unique artifact items not having related colour on the item card.
- Various improvements for certain menus when playing with Large scaling enabled.
- Fixed overflowing text on weapon description in affected languages.
- Fixed the issue where pressing B in combat may open the abilities menu during an attack animation.
- Adjusted the controller default nav speed in settings as it was too fast.
Audio
- The final combat in the last adventure now plays the correct music.
- Solved main menu music being interrupted when the overworld is loaded.
- Removed the footstep sound when traveling the ocean on a boat.
Once you have updated your game with this update, if you continue to experience issues please let us know in Discord so we can assist you.
All players will need to have updated to the latest build to play together in multiplayer.
We will continue to work on and improve the game so please stay tuned for further updates.
Thank you for your continued support!
IronOak Games