F2P & Console release
We can now confirm that our transition to a free-to-play model on Steam is set for March 13th. Those who've purchased Deceit 2 will receive our inaugural DLC, the Werewolf Pack, and additional in-game currency.
Today’s game update marks the start of “F2P Early Access”, where you’ll be able to try some of the new features we’ve been working on for the F2P launch.
Alongside this we're continuing to work tirelessly on bringing Deceit 2 to PlayStation 5 and Xbox Series X|S. Our aim is to release on these consoles alongside F2P next month, but this is still subject to final testing and approval of the huge number of changes we’ve made with Steam feedback. This final testing is underway now and we’ll let you know the moment we do. Thank you for your patience as the console launch has taken longer than we expected, but we are just as keen as you to see Deceit 2 on PlayStation and Xbox!
New Year, New Roles
To kick off our F2P Early Access period, we’re introducing "The Cursed", a new team ready to upend the game with chaos and bring a whole new level of strategy. The Cursed have their own win condition - eliminate the other teams - in order to be victorious.The other teams will have to route out who the Cursed player is to ensure their win too.
In this pre-launch testing period your feedback on these new roles is invaluable, especially as we prepare for the free-to-play launch. Dive in today to explore these changes, offer your feedback and help shape the future of Deceit 2!
Curse: The Mimic
The first Curse for the new Cursed team: choose how to win as the Mimic! Outlast the number of Terrors there are in your game, and then you will be able to copy the role of one of those who has perished, either by banishment or execution. Did the Guardian die? You can choose to take their power to protect players. Was a Terror voted out? You can join the remaining Terror and tip the scales again. The choice is yours - but be quick about your decision, or the Game Master will choose for you!
Innocent: The Inquisitor
Play detective as The Inquisitor. With your Scan ability, you’ll be able to investigate Weak Points to see how long ago they were activated, and if there was a Mutation acquired so you can see what it is in the Terrors’ arsenal. You’ll also be able to use your ability wheel (default ‘T’) to see incriminating footsteps left behind.
And that's not all - new roles for Innocent players are also on the way, empowering you like never before and adding a layer of unpredictability to each round.
Your Lunar highlights
What were your favourite parts of the Lunar New Year event? Now that the event has wrapped up, we’d love to get your feedback. Fill out our survey and you could be in with a chance of winning a signed Deceit 2 poster!
Patch Notes
Animation
- The ‘Lucky Cat’ Motion Sensor will now wave its arm when triggered.
- Updated the animation played when you complete a Task.
- [FIXED] The Human jump animation can linger after having already landed.
Art
- Added particle effects to various states of the Electrical Box Task.
- Updated the images on the Pinboard Task to better suit the Asylum.
- Updated the Locked Doors Task so it no longer has a floating padlock.
- The Electrical Box Task will now shut its door when it’s completed.
- Updated the lighting in the Millhaven Asylum.
- Updated the soul particle effects.
- Removed the tracer particle effect from the Pistol.
- [FIXED] The Invisibility Medallion looks different in the menu compared to the game.
Audio
- Updated the In-Between voice chat effect to be more subtle.
- Added more audio effects to the following Tasks: Alarm Clock, Kettle, Locked Doors, Radio.
- Added a unique alarm sound for when the ‘Lucky Cat’ Motion Sensor is triggered.
- [FIXED] The Experiment Terror doesn’t use a different set of footstep sounds when sprinting.
Controller Support
- Improved the usability of controllers on the main menu.
- [FIXED] You can't claim the Escape Key whilst using a controller.
Gameplay
- The number of non-Human Innocent roles is now fixed based on game size. If there are 6+ players then there’ll be 2 Innocent roles, otherwise there’s just 1.
- Added the Inquisitor Role and the Mimic Curse - see the above post for more information!
- Added a Custom Setting for adjusting if the Cursed role is in the game.
- With the introduction of the Cursed and Inquisitor, 3 new Accolades have been added. [list]
- Sharp Eye - As the Inquisitor, activate your scan within 20s of a Weak Point being activated.
- Infiltrator - As the Mimic, switch to another role and go on to win.
- Obfuscation - As a Cursed role, survive the Ritual.
Tech
- You can no longer join a party where any of the existing members are still in-game.
- Added error messages for players that try to enter a game and fail.
- Games will no longer wait the full timeout duration if a player has already failed to join the game. This should reduce the average duration that you're left waiting on a loading screen.
UI
- The progress bar(s) for Tasks you’re completing have been removed.
- Everyone can now see some Team and Role information in ‘Second Sight’, although only the Terrors and Cursed can see the Innocent roles that are in the game.
- The ‘Welcome Back To Reality’ pop-up no longer shows on the first Reality phase.
Translations and Localisation
- Several translations have been updated.