The Halloween festivities may be over, but don’t get too comfortable. Our first task makeover lands on Wurgen's Vinyl Player, reimagined to challenge you anew.

Portals have been visually sharpened, adding a darker edge to each crossing.

Essential fixes and improvements await, all to ensure a seamless descent as you enter the Ritual. Your trials are far from over…
Improvements
- Halloween decor has been removed.
- The Vinyl Player task has been reworked on Wurgen.
- Modifications have been made to improve font legibility on small screens.
- Portals have been visually improved across various maps.
- Morgus’ banana spawning logic has been reworked to spawn in better locations.
- Menu voice chat now shows when you’re disconnected/connecting.
- Some gameplay elements have had their positions tweaked on the Circus (CCTVs, Eyes, Pinboard task).
- The Reality/Inbetween major event popups have been removed to avoid spam.
- The audio mix has been tweaked for several elements.
- The distortion effect intensity on the Walkie Talkie has been reduced.
- Major event popups no longer show when showing the death, escape, or win screen UIs.
- The Menace’s title has been updated.
- The win screen has been visually updated.
- The ‘Player Killed’ popup now plays earlier.
- The ordering of how the UI fades in and out has been reworked to be visually cleaner.
- The GM now appears during the login flythrough.
- Major and Minor events now reference character names, rather than player names.
- The wine task on Wurgen has been removed temporarily whilst it is being reworked.
- The delay between the last person dying and the game ending has been reduced.
- Transitions to spectating have been improved.
- The Ascension tab’s camera has been moved.
- Guardian saves now hides various UI elements whilst the Major Event popup shows.
- Various optimisations and tweaks have been made to improve FPS.
Fixes
- [FIXED] Occasionally, gamepad users can get stuck progressing the Game Summary.
- [FIXED] Bats and wolves can block Terror attacks.
- [FIXED] Occasionally, the Soulbound is unable to use Soulstrike.
- [FIXED] Occasionally microphones can be heard globally at the beginning of a game.
- [FIXED] Various spots on the map are unintentionally accessible.
- [FIXED] The Waypoint to the Butler on the Manor can show a waypoint for the Ferris Wheel on Circus.
- [FIXED] The soulbound icon can not show for your teammate when they’re infected.
- [FIXED] Mutations aren’t being removed from the buff bar on use.
- [FIXED] Execution audio can occasionally get stuck when being grabbed and dropped by the Vampire.
- [FIXED] The Struggle UI can occasionally get stuck when being grabbed and dropped by the Vampire.
- [FIXED] Players can get stuck in the confession booth when the other player dies.
- [FIXED] The earmuff’s deafen can persist into death and to the next game.
- [FIXED] Wolves can chase and target invisible players.
- [FIXED] The Soulstrike reticle occasionally shows when it can’t be used.
- [FIXED] The Silence mutation is removed when the player who used it disconnects.
- [FIXED] Soulstrike doesn’t kill the player if used as the Inbetween is about to start.
- [FIXED] Occasionally, the Werewolf’s wolves can get stuck.
- [FIXED] The Phantom can become the Menace when killed during the last stand in certain situations.
- [FIXED] In certain situations, the default skin doesn’t show as equipped on the Collection tab.
- [FIXED] Terrors can destroy destructible walls whilst the night is ending.
- [FIXED] A Soulbound Infected doesn’t get the kill reason UI when dying in terror form.
- [FIXED] Occasionally, players don’t get the kill reason UI when executed by Terror.