But Wait! We're not just about taking away; we've got plenty brewing for Deceit 2's future.
This Week’s Tweaks and Fixes
Today, we're rolling out a host of bug fixes and optimisations. Dive into the list below and see if that pesky bug that's been haunting you has been squashed. If not, don't lose hope. Our enhanced logging system, spearheaded by CM SmithBodie and Dev Joel, is making us faster and more efficient at bug hunting.
Spotlight on Voting Changes
A significant tweak in this week's update is the overhaul of the Vote Casting system. Gone are the days of casting multiple votes during the Execution Cinematic or the In-Between ending cinematic. Now, you can cast your vote on just one suspect per round, with votes resetting after each In-Between phase. Say goodbye to accidental legacy votes!The (heat) goggles - they do nothing!
We're always tuned into your feedback, and lately, there's been a burning issue that's impossible to ignore: the Heat Goggles. It seems this item has been stirring up more than just the ability to see in the dark; it's been causing a bit of a gameplay imbalance.So, we're taking action. With this week's update, we're temporarily removing the Heat Goggles from the game. But don't worry, this isn't a permanent blackout. We're planning to reintroduce them next week, albeit with some crucial adjustments to ensure they fit better into the Deceit 2 experience.
All (Unreal) Engines are go!
This week’s update will trigger a full download for a very exciting reason: we’ve upgraded to Unreal Engine 5.3.2! This upgrade means improved game performance, visual improvements, fixed a number of crashes, and new audio improvements that should see fewer issues with microphones. That full download will be worth it, and this upgrade means future patches should be smaller.Masquerade Magic for Deceit 1 Veterans
With the Halloween event over, the exclusive Masquerade skin variants are no longer available. But fear not Deceit 1 players - the Masquerade outfits you own in Deceit 1 are still waiting for you in Deceit 2.Next Week’s Spectacular Update
Hold onto your hats because next week is set to a be a whirlwind of updates!
As teased in our Road to Full Launch post, we're revamping Deceit 2's entire graphical style, starting to roll out next week. We're streamlining your navigation experience, from the main menu to the end-game sequence. Joining parties, customising characters, checking Mastery scores - it's all becoming more intuitive and user-friendly. Whether you're a Deceit newbie or a seasoned pro, the path ahead is crystal clear.
And that's just the tip of the iceberg. With upcoming events, a new map, and a fresh Terror lurking around the corner, and maybe, just maybe, an update on our console release, next week's update is just the beginning of our grand full launch for Deceit 2!
We're excited to see you in-game and can't wait to unveil next week's update. Stay tuned, stay deceitful, and most importantly, don’t get caught!
PATCH NOTES
Audio
- Improved how the ambient audio of the In-Between’s arrival progressing works.
- Added new SFX for the Pinboard task to match the new movement methods.
- Updated the Rift Eye’s SFX to better convey where you’re being hit from.
Animation
- Updated the animations for the Knuckle Duster item.
- Updated the Terror’s 3P dazed animation.
- Adjusted the Flare’s run animation set in 1P so it takes up less of the screen.
- [FIXED] The Adrenaline item doesn’t play its ‘use’ animation on feminine characters.
- [FIXED] Several items incorrectly play the masculine animations on the feminine characters.
Art
- Updated the ‘Knuckle Duster’ material to make it look more like metal.
- [FIXED] In-Between visuals, such as the Rift Teleports, are shown in reflections during the Reality phase.
Gameplay
- Further optimisation improvements on the Millhaven map - primarily focused on improving CPU performance.
- If only one vote (total) is required to eliminate a player then you will automatically cast it when you down someone.
- Votes that have been cast will be automatically reset at the end of the In-Between phase. This means there’s always a blank slate when entering the cinematic voting sequence.
- You can now only cast one vote during the cinematic voting sequence. You can still undo this vote, and optionally cast it on someone else if you change your mind.
- Fragments on the Pinboard task now jump to fixed locations rather than moving continuously. The aim of this is to make it easier to complete the photograph.
- Interacting with a Weak Point no longer waits for you to finish walking towards it before it triggers the activation. This change will hopefully fix some players getting stuck for a few seconds after interacting.
- Using the Warden’s Mark spell on a player that is already downed will now instantly banish them.
- Updated the config for controller aim assist to stop it from moving the player’s aim away from targets when using higher sensitivity settings.
- The Adrenaline buff now lasts 10s instead of 15s. It also no longer protects you from losing Sanity, but will still allow you to sprint at 0 Sanity.
- Second Sight no longer applies a 50% slow to you whilst using it.
- You can no longer use Second Sight whilst in-air.
- The activation of Tasks is now triggered by souls flying from Weak Points towards them. This is just a visual change.
- In-use tasks are no longer displayed as yellow in Second Sight. Instead, they are a faded out version of the normal ‘available’ state.
- [FIXED] The Atrium’s Weak Point hides after the Guardian’s save cinematic is played.
- [FIXED] Players can jump onto the Office’s desk.
- [FIXED] Downed players can be re-spawned outside of the map.
- [FIXED] Players can incorrectly be able to interact, or vault, with objects shortly after being teleported away (Turbulence Mutation). This causes some players to inadvertently jump out of the map.
- [FIXED] Players can get stuck in their downed animation after reviving.
- [FIXED] The Toilet task doesn’t correctly pause if it’s active whilst the Generator is broken.
- [FIXED] The destination area isn’t fully loaded when looking into a Rift Teleport.
UI
- Re-named the “Booke o Inbetweene” to the “Glossary”.
- The number of remaining players is now shown under the “player voted out” popups.
- The total task progress bar, primarily seen in Second Sight, is now permanently on-screen when interacting with a task.
- [FIXED] Dragged UI elements can remain on your screen if the host UI element closes mid-drag. This happens with adjusting your character preference whilst entering a game, or moving an item in the Peddler’s shop as you return to Reality.
Translations & Localisation
- Updated our in-game translations.