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To our Community,
We hear you. Update 6.2 came with its share of issues—FPS drops, input delay, UI glitches, and some inconsistencies. We know this has been frustrating, and we sincerely apologise for the disruption.
As part of our commitment to keeping Deceit 2 at the forefront of technical improvements, we upgraded to Unreal Engine 5.5 early to ensure long-term benefits for performance, visuals, and stability. That said, with any major update comes the risk of unforeseen issues, and we appreciate your patience while we work through them. We are an ambitious studio and we like to move fast, this time, we moved a little too far, and a little too quickly.
Today, we’re releasing Update 6.3 to address the most pressing bugs and performance concerns reported by the community. This patch focuses on fixing critical issues, improving stability, and ensuring a smoother gameplay experience.
Your feedback has been invaluable in helping us respond quickly—please keep sharing your reports through [official channels]. With this patch focused on fixes, our next update will bring exciting new content, so stay tuned.
Thanks for your patience, and we’ll see you in The Ritual!
Patch Notes
- [FIXED] Occasionally, the health Vignette is red when health is 100%.
- [FIXED] Occasionally, the objective bar would be full at the start of the game.
- [FIXED] Millhaven, Atrium Mutation Icon overlapping with UI.
- [FIXED] Jack in the box being immune to light damage.
- [FIXED] Medium spirits not spawning for disconnected players.
- [FIXED] In-between ghosts being visible day time.
- [FIXED] Innocent roles in Learn tab playing incorrect sounds.
- [FIXED] Peddler shop not closing properly.
- [FIXED] Spectator Voice Chat UI would not reset between games.
- [FIXED] Heat goggles occasionally not highlighting the players.
- [FIXED] Seer active ability occasionally not highlighting players.
- [FIXED] Inspection Machine not accepting the pin.
- [FIXED] A typo in werewolf howl status effect.
- [FIXED] Being able to use return pad/teleport to the inaccessible area.
- [FIXED] Monkey is playing the wrong stun sound effect.
- [FIXED] Werewolf retaining outlines of players while sprinting.
Improvements
- Reduced volume of Spawning sound at the start of the game.
- Reduced volume of all Medium and Purifier sounds.