In this post we'll be diving into all of our in-development updates. Expect a steady flow of notable updates throughout the month—including our highly-anticipated new Role system—culminating in our Halloween festivities that start on the 26th of October.
But first! An Early Bird bonus
Anyone who purchases Deceit 2 by October 25th will continue to receive a bonus 600 in-game shillings as a token of our gratitude. On behalf of the whole team here at World Makers, thank you for your continued support and invaluable feedback. This is just the start of a very exciting journey.
Later this month – Roles
Roles in Deceit 2 are secret objectives that add strategic depth to gameplay. Players complete these objectives, earning extra rewards. Roles make every decision critical and add new win conditions - can you win the Ritual?
The Game Master has been scheming, and the result is nothing short of the most monumental, game-altering update since our launch. We're thrilled—no, ecstatic—to pull back the curtain on Roles. This isn't just a new layer of paint; it's a labyrinth of new possibilities, secret objectives, and treacherous win conditions that will turn every corridor into a mind game and every decision into a potential trap.
But that's not all. Roles inject a whole new level of strategy into the gameplay. Now, every move you make, every alliance you form, and every accusation you hurl could be influenced by hidden objectives. It's not just about survival anymore; it's about mastering your Role while deciphering others, adding a complex new dimension to your strategies.
Available Roles and Their Objectives
Here's a sneak peek at some of the Roles we've been testing:
Human
- Innocent: Complete tasks along with the other Humans to escape.
- Guardian: Preemptively chose someone to protect, saving them from execution in the In-Between.
- Warden: Banish any player, but beware—if they're Human, you’ll die too.
- Masquerade: Appear as one of the Terrors and perform some actions otherwise exclusive to them.
- Seer: Predict who will banish you and, if correct, resurrect yourself later in the game.
- And more to come...
The Others
- Terror: Eliminate all the Humans.
- Soulbound: Choose a partner, survive together until the final few.
- Phantom: Get voted out by the group.
- And more to come…
We're incredibly excited about the introduction of Roles, but we also know that balance is key to making this feature truly shine. That's why we're committed to an ongoing dialogue with you, our community, as we roll out these game-changing updates. If you have a great idea for a role, we wanna hear it.
Your feedback is invaluable to us, and we'll be actively seeking it through various channels, including in-game surveys, community forums, and social media. We'll also be conducting rigorous testing to ensure that each Role adds a balanced, yet unpredictable, element to the game.
The Halloween Event
Spooky Season is here and the first ever Deceit 2 Halloween event is fast approaching! Alongside three limited-time edition cosmetics for Beck, Jak and Priya (<3), Millhaven Asylum will undergo a seasonal sprucing that’s guaranteed to get you in the holiday spirit.
To our surprise, the Souls of the Ritual have quite the sweet tooth; collect Candy coins throughout the event to unlock any-and-all of the unique event cosmetics - we’ll be outlining the exact details in a future post. In the meanwhile, get the pumpkins carved and treat buckets ready for Thursday 26th October.
Trials and Tournaments
The ultimate test of deduction and deception is well underway. Deceit 2's first tournament mode will have you playing for a final high score across five back-to-back games, with scoring being based through a wide array of factors; it's not just winning or losing that'll get you the big points...
We're having a blast playing these tense, competitive games in-house, which often come down to clutch final plays... keep your eyes peeled for more news soon!
So come knock on the Ritual door with us this Halloween; just cross your fingers that he never says ‘trick’... *evil laugh*
Until next time!