Audio
- Added ambient audio to the Rift Teleporters.
- Updated the music on the Main Menu.
- Updated the audio for freeing the prisoner in the cell.
- Added audio for the Knuckle Dusters ‘First Time Equip’ animation.
- Improved the audio for the Guardian’s protection cinematic.
- Added support for per-player volume adjustments.
- Updated the audio for voting in the post In Between cinematics.
- Added audio to the traveling soul particle effects.
Animation
- Added a ‘First Time Equip’ animation for the Walkie Talkie.
- Further optimised the animation set up for characters.
- [FIXED] Some of the Walkie Talkie’s 3P animations don’t play on masculine characters.
- [FIXED] Rachel’s Activewear cosmetic has some skinning issues.
Gameplay
- Slightly reduced how long the Reality phases last on average.
- Increased the number of tasks required per player from 4 to 5. This means you need to complete 45 tasks overall to unlock the Escape Key.
- Increased the number of tasks spawned at the start of the game from 12 to 15.
- Decreased the delay before a new task is made available from 25s to 15s.
- A soul is no longer automatically earned whenever a player dies.
- Downing a player when only one vote is required will now automatically banish them.
- The required number of players for banishing to only require 1 vote has changed from 2 to 3.
- Improved the transitions to/from the cinematic sequences in-game.
- You’ll now receive hitmarkers from everything that is draining your Sanity.
- Updated the logic for punching to make it feel better when playing with high latency.
- When returning to the Reality phase, players with enough votes to be banished on their next down will be outlined for 10s.
- The Matching Cards task now only requires 3 pairs to be found.
- Increased the speed at which you can adjust the time on the Grandfather Clock task.
- All of the toy variants for the Painting task will now spawn. You’ll still need to find the correct toy to match the painting.
- The CCTV monitors are now linked to an Electrical Box task. Once that task is completed the CCTV monitors will turn on.
- The prompt for destroying CCTV Cameras will now only show to the Infected.
- Added a debuff visual for when you hit 0 Sanity.
- Improved the AI for the player character decoys.
- [FIXED] The Accolade ‘Home Improvements’ can’t be progressed.
- [FIXED] The Accolade ‘Roulette’ is progressed when eliminating an Innocent player.
- [FIXED] The Accolade “You Can’t See Me” can be progressed faster than intended.
- [FIXED] The Lift doors can incorrectly remain open.
- [FIXED] The Peddler’s shop isn’t closed when you get handcuffed.
- [FIXED] Tasks can incorrectly be activated whilst the Generator is disabled.
- [FIXED] The Intro Cinematic starts before the loading screen has disappeared.
- [FIXED] You can’t daze the Rift Eye above the Peddler in the Lobby.
- [FIXED] You can place Handcuffs on a player transforming into Terror form.
- [FIXED] You can break the Phone task by interacting with it whilst it’s mid-dial.
- [FIXED] The Safe task can get stuck in a failed state.
- [FIXED] The Inspection Machine can fail to re-enable after the Generator is repaired.
- [FIXED] Items aren’t hidden when players are in their ‘Ghost Form’.
- [FIXED] Using The Mask breaks the ‘Ghost Form’.
- [FIXED] Cockroaches can get stuck in walls.
UI
- Set up a new cursor icon used in the menus.
- As Infected, your available Mutations are now shown in your (de)buff bar.
- The input prompt images for gamepads have been updated.
- Translations & Localization
- Updated our in-game translations.