We’ve been listening, and for the rest of this month we have our heads down making some major improvements to the game. On 30th January we’ll be announcing all the details of our roadmap for this year.
However, we want to tell you right now that the base version of Deceit 2 is going free to play on Steam, Xbox and PlayStation in the first quarter of 2024.
This update will take place simultaneously with the release of our first DLC. Anyone who purchases the game in the meantime will receive the DLC for free, as well as an equal amount of in-game currency to match the current purchase price. Some content will only be playable if you own the new DLC, but F2P players will be able to matchmake.
We have spent a lot of time engaging with the community and collecting your thoughts and ideas on how the game should evolve. Ahead of our full roadmap announcement on the 30th, we want to assure you that this includes:
- More content, including roles, maps and terrors
- A faster and smoother pace of gameplay and movement between games
- A more immersive atmosphere for maps, tasks and the In-Between
- Improved visuals across all human character heads and animations
- New in-game rewards and character levels to allow more meaningful progression
- In-depth re-balancing of all in-game items and mutations
- More optimisation so that Deceit 2 can run on older hardware
We’ve also heard the feedback from the Deceit 1 Legacy community, and will be exploring ways to include more Legacy content into the new game. 2024 is going to be a huge year for Deceit 2 and the World Makers studio. We can’t wait to share more details of these changes with you later this month.
For today’s in-game update, we’ve made a number of fixes and tweaks, which are detailed below:
Patch Notes
Audio
- Added background music to the loading screen when entering a game.
- The Adrenaline item’s expiration sound has been removed.
Gameplay
- Improved the transitions into interacting with tasks to ensure it’s always smooth.
- Changing the number on the Phone Dial task has been sped up.
- The Cards task has been moved from the Security room to the Kitchen.
- Updated the Prescription task to be more responsive to input.
- When using the Mask you will now use the item skin of the player you're masking as.
- AMD FSR2 has been added, and is configurable in the settings menu.
- The game is now fully compatible with controller.
- [FIXED] Players can occasionally get stuck in the lift.
- [FIXED] Using the Mask during the In-Between breaks your anonymity.
- [FIXED] Terrors can’t execute players when the Paranormal Mutation is active.
- [FIXED] Color Blind settings are reset when re-opening the game.
- [FIXED] Players continue to open the Escape Door when Turbulence is used.
- [FIXED] The Terror can pick up the Painting task’s toys.
- [FIXED] Handcuffed players can continue to sprint if they were doing so when handcuffed.
UI
- The task information shown for the Incinerator and Kettle tasks has been improved.
- [FIXED] The Guardian’s glossary entry describes the out-dated method of protecting players.
Translations and Localisation
- Several translations have been updated.