0.22 is here! This small patch includes some bugfixes, optimisations and minor changes/additions while we work towards a larger patch.
Changes & Additions
- Various tweaks and improvements to third person mode - things like camera position/zoom, lower FOV, lower sensitivity and less camera lag. (hopefully a step towards reducing motion sickness as well)
- Part 1 of a new "character/audience code LOD" system which optimises the game when it comes to processing characters and physics (=CPU focused)
- Map and graphics optimisations (=GPU focused) - more to come!
- Reworked character physics "skeleton"
- More stable physics (hopefully!)
- Slight reworks to Stadium Spike variation
Bugfixes
- Fixed bug preventing the Exalted Cuirass from showing up (finally -- sorry again!)
- Fixed bug where AI would have an unnecessary delay on start of combat
- Fixed navigation issue on Stadium Spike variation
- Fixed some rebinds not working properly
- Fixed issue where death and battle victory can trigger together
- Minor UI fixes
- Minor wording issues when playing with gamepad
- Fixed dead gladiators astronaut space-program, I think... (F in chat for the best bug ever)
As always,
We who are about to die salute you!
Jordy