Champion's Journey v0.63 changelog
A patch with some bugfixing to hold us over untill the anniversary of the game! (Nov 14th!)
Bugfixes
- Fixed players sometimes losing shields after a Spoils match
- Fixed a cause of NPCs bumping into their attack target, in particular at high speed
- The ranges of certain breakable objects that were missing new range calculations have been updated. This should reduce some NPC bumping.
- NPCs will no longer continuously bump into their target after breaking their weapon after the first attack of a "double attack" move
- Added that unique weapons wielded by Elites or their minions in elite fights can't be destroyed anymore
- Reduced the amount and randomness of slow motion in the game. Now it only occurs on player kills and scales with damage.
- Character re-roll no longer activates the "Skip completed backstories" checkbox
- Fixed an issue with loaded trait activation, which solves the problem with Villain not working properly.
- Fixed an issue where the red cross on locked slots would disappear when comparing items in the shop.
- Fixed an issue where some end of match logic was delayed (causing things like the Sick character trait to still activate shortly after the fight ends)
- Resolved a glitch with the Machismo trait and gamepad that allowed players to gain infinite gold.
- Adjusted the Level-up reward system to prevent incompatible skills from being rolled when certain traits are present.
- Multiple prompts triggered during fights are now properly layered
- Late game rare fights now actually match the ones shown in the Calendar
- Fixed an issue where some helmets did not visually break
- Fixed a bug where, if the player waited at the spawn point for 15 seconds, they would spawn into the arena with allies and enemies stuck behind closed gates.
- Addressed the issue where players get vegetables thrown at them during draft and ambush with the Villain trait
- Resolved an issue where decorations in the career menu occasionally failed to display during a special week.
Balancing
- Increased the Speed of the Owakhan Spears (the Unique twin spear, as well as the regular one)
- Increased AI aggression slightly
- Increased rotation freeze on AI attacks slightly to help with flanking. Shields weight in particular has a higher impact now.
Trait Balancing
- Born Leader: Now also makes Entourage 50% cheaper and more common.
- Giant: Reduced damage buff to 10% (down from 15%). Reduced weight treshold increase to 15 (down from 20)
- Joridus Apprentice: Max skill buff reduced to 25% (down from 35%)
- Clairvoyance: Chance to reveal increased to 50% (up from 33%)
- Sharpener: Damage buff increased to 15% (up from 10%)
- Bloodlust: Stamina gain reduced to 50% (down from 100%)
- 1H Weapon Expert: Damage buffs reduced to 3 and 6 (down from 5 and 10)
- 2H Weapon Expert: Damage buffs reduced to 4 and 8 (down from 5 and 10)
- One-Handed: Shops won't offer shields anymore
- Vertically Challenged: Reduced damage buff to 10% (down from 15%). Reduced weight treshold increase to 15 (down from 20)
- Careless: percentage durability damage reduced to 3 (down from 5)
- Sick: damage received reduced to 4 (down from 5)
- Hammer Time: Damage buff and debuff reduced to 15% (down from 25%)
- Frenzied: Damage dealt and received buffs reduced to 20% (down from 25%)
- Villain: Damage buff is now 75% (down from 100%) of your negative fame multiplier
- Unloveable: the player has a -33% fame deduction after all fame reward calculations are done on Victory, and this is shown more clearly
Content / UI
- Added the game's logo to the intro cinematic
- Added match information when using the Toggle Ingame Items Tooltips during fights
We who are about to die salute you,
Jordy