It's already here - we bring you the Champion's Journey Update! This update introduces massive new feature: Character Traits, and much more!
Check out this overview video and get ready to unlock a whole new layer to the game.
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Early Access v0.6 - The Champion's Journey Update
Full Changelog
MAJOR new content & features
New: Character Traits
- New: over 50 random Character Traits
- Added in-run trait rewards (Gained by winning Elite Fights and Tournaments)
- Added Character Trait Overview panel
- Added a Character Trait Trophy system to track your completion progress
New: Player Weight System
- New Weight and Armor UI panel
- Added Player Weight system
- Added Light Weight class
- Added Heavy Weight class
New: Bonus Skills
- Added the concept of Bonus Skills: these allow you to go over 100 with any skill (all the way to 125)
- Added Base and Bonus skill overview panel
- New: item Traits: several item traits that give various Bonus Skill modifiers
New: Features and Content
- New feature: Timeline panel, shows upcoming rare events
- Added new Map: The City Market
- Added new Map: The City Slums
- New feature: Ambushes (dialog event that sends you into combat defending against bandits)
- Added many map areas and alleys for Ambush
MINOR (Content, features, balancing changes)
- Weapon ranges are now more accurate and based on in-game distance units. Used by the AI to determine the attack distance
- Rerolling your character is now more seamless
- Backstories can now be rerolled up to three times before losing any heirloom and/or invested gold
- Balanced the gold and fame rewards for Elite, Tournament and Grand Tournament fights
- Tournaments and Grand Tournaments now reward 3 favor to all patrons
- Added a new Uniqye Rarity: Items dropped by Elites and other 'one of a kind-items' are now marked as Unique
- A message will now pop-up when a run victory can be claimed
- New item trait: Projectile (auto throw)
- New item trait: Throwing Weapon (bonus damage when thrown)
- New item: Throwing axes
- New item: Sickle
- Pilum now remains in 1h Spear mode even without a shield
Bugfixes
- Potential fix on fights where the AI would spawn with the same uniform
- Fixed issue where the utility menu would disappear when cycling too quickly between the menus
- Fixed issues on several maps where you could get stuck or walk of the map
- Fixed issue where cheering during draft triggers an audience response in the chat
- Fixed issue on the War-event dialogue: shop prices are now updated correctly
- Fixed issue with auto repairing on the Blacksmith backstory
- Fixed issue where re-rolling matches would reset the healing price
- Fixed issue with audience favor on Grand Plaza and Terrantia City Center
- Fixed issue where multiple songs would play during the credits
- Overall improvements on the AI entering arena’s
- Several small bugfixes and QOL improvements
- Fixed various camera issues in third person with targets
- Fixed issue with gamepad controls (on certain maps)
- Many many many more!
If you like what we're doing, please consider sharing this update and the game with your friends: we still rely on word of mouth more than anything.
And as always -we who are about to die salute you,
Jordy