Dear Aspirants!
Time for the third preview on The Spectacles Update!
Rare Fights: Elite Fight!
One of the new modes is the Elite Fight. Elites are bigger, stronger and unique, named enemies.
That's right, boss fights are coming to We Who Are About To Die! Many are also sporting unique equipment and their own unique minions.
Elite Fights are optional challenges that present themselves during your run at specific weeks. As we have it currently, 3 Elite Fights (each a seperate tier of difficulty) show up during a run, although like most things in Early Access this is prone to change.
We're always striving to give you new creative ways to definitely die, you're welcome!
New game mode: Survival
Survival enters the arena -- a brand new base gamemode like 1 vs 1 or Many vs Many.
Survival is similar to 1 vs Many, except enemies come into the arena in waves. If you kill all enemies in a wave the next one comes in, but if you take too long to kill them the next wave will come in after a timer runs out.
Survival also always comes with the new Rabble battle trait (see below).
It's all about explosive quick combat and not letting the enemies snowball out of control. High risk, high reward.
There are many new Spectacles to enjoy. Elite Fights, Draft, Survival, Tournaments and Grand Tournaments. Worth noting that we intend to also expand and improve all these new modes as we go, especially if people enjoy these first iterations of them. Let us know.
New Content & "minor" features
The Spectacles Update introduces a bunch of new content and minor features, from items and battle traits to new map variations, UI icons, QoL and more. Here's a few random things that come to mind!
- Visual improvements and details across the game
- Audience anim, visual and interaction improvements. They now cheer based on the action, and turn to watch it!
- Optimisation: for example we added LODs to all of the hundreds of static meshes in the game.
- New enemies and countless unit balancing tweaks
- Tons of balancing on items, rewards, game progression and so on
- The Gong you saw in the Preview #2 is actually a physically interactable entity, what might happen if you hit it?
New UI icons:
Battle traits:
Environmental modifiers; puddles that slow you down:
Many new items, especially 2 handers:
New (and more) rain and thunder effects:
And more!
SPECTACLES WHEN?!
It's not long now! Next week we will post the 4th and last Preview.
The Spectacles Update is set to release next week, June 19th! Please help spread the word!
If you sign up for the newsletter below, we'll make sure to send you a reminder.
Whew. 3/4 Previews done. We really have been going hard on this one, it's worth of the title "Major" Update, right?
Think we're doing a good job? Help us out:
We who are about to die salute you,
Jordy