Dear Aspirants!
Time for Preview 2 and more details on the new backstory: Veteran Aspirant!
In this backstory you are a Veteran fighter with an already established career as an Aspirant. You are hellbent on revenge after an Aspirant called Baegar was the only one to defeat you, knocking you off your throne and becoming Aspired before you. Your only purpose in life is to defeat Baegar the Aspired.
When you roll the backstory you also roll one of the 3 subclasses at random and the associated backstory's traits, the equipment loadout and starting skills will adjust based on the subclass. 3-in-1!
The Dormorian
The Dormorian is a trident-wielding class originating from Dormorum. To facilitate progress in this class we've added a full set of Tridents and Helms across all tiers of the game specifically tailored to the Dormorian, on some of some unique chest armor.
Notice the new Character Trait Dormorii Training, which we also have for the other cultures -- more on that later!
The Myrodonian
The Myrodonian is an overhaul/expansion of an already existing unit in the late game. This is a Myrodon-inspired class of Aspirant, known for their majestic Myrodonian Helm, trusty flail and armguard. Again, we've added Flails to the game across all tiers so you can enjoy your unique Flail damage bonus as the Myrodonian the entire playthrough, if that's what you want.
The Terantian
A local Aspirant class, the Terantian is a more standard roman-inspired class with equipment more reminiscent of the military - save for the "Claw" or glove type weapon he wields, of course. And you guessed it, we've added claws to the game across all tiers!
As mentioned in Preview 1, the general direction of this update was also to add more classic gladiator gear, so we've added a lot of items in this direction. Here's a selection of new stuff (note not everything is pictured here at all! We'll dissect the new item roster a bit more in a future post.)
Armor balancing overhaul
Along with the new items, and in order to design all the new gear, we ended up doing a mini-balancing overhaul on armor. Especially arms & legs have had fairly large changes.
We've used a more data-oriented approach for this this time, and found out the armor in the mid-game was fairly thin and we had a lot of conflicts (items with nearly identical stats) overall. The armor in the game now all occupies a more unique space and there's a much more even spread stat-wise.
Check out these graphs which shows Durability / Armor mapped out per item on arm-armor for example:
Language Testers needed!
Thank you for all the Testers who responded last time to the call for testers!
The upcoming translations are well underway, I wanted to ask one more time for testers as we gear up for a closed test of these translations!
We need testers who are native speakers/readers in these languages so we can ensure we get the best possible localisations of the game out right away!
If you speak any of these languages fluently and want earlier access to the update, please join our Discord (http://discord.gg/8PEutcdwf5) in the channel #Loc-test-application write that you want to help & on which language(s).
Especially the bolded languages with their own alphabet will need extra testing (and may be harder to find) so if you speak any of those languages please consider helping out! Thank you!
- French
- Italian
- German
- Spanish
- Polish
- Brazilian Portuguese
- Russian
- Traditional Chinese
- Simplified Chinese
- Korean
- Japanese
Want to stay up to date on the game and studio's development?
- Join our Discord: http://discord.gg/8PEutcdwf5
- Sign up to our long-term newsletter: https://subscribe.jordylakiere.net/Newsletter
- Subscribe on Youtube (video previews coming later): https://www.youtube.com/channel/UCWNMvD_XLJ3unATX8O7aWJg
As always,
We who are about to die salute you!
Jordy Lakiere