Dear Aspirants!
v0.17 is here! This is an intermediate update before the upcoming Ascension Update which will be the first Major Update! (And the Ascension Update is already in development - a bit more on that below!)
v0.17 is mostly focused on stability but also adds a load of content, because why not? Most prominently, v0.17 should take care of the crashes that were plaguing the game, one frequent one in particular being the post-battle crash-- very happy about fixing that one! (Well, let's hope the battle with these bugs is finally over. I know better than to celebrate too early)
Feedback/bug reports regarding this update? Join the Discord community! Check out #sacrficial-info to sign up as a playtester and give feedback on unreleased updates as we work on them.
Solo Dev No More!
Some of you paying close attention may have noticed development slowed down a bit - compared to right after launch - and even more so compared to before launch (for the people who've been around that long!), This was expected - it is primarily because I am in the process of finding, building, onboarding and managing a team now. Coming from being a solo dev, a side effect is the overall productivity inevitably takes a big hit as my time starts going to all kinds of other things like that.
Over the next weeks and months productivity will catch back up and eventually overtake what it ever was before -- long term gain!
On that note, I'm very pleased to say the team has further expanded since v0.16 and my solo-dev days truly are history now! I will properly introduce team-members later on, and properly announce the game studio as well.
Ascension Update!
v0.2 - the next update after this one - is the Ascension Update. The goal of that update is to elevate the game, reinvent ways to play (let the game ascend!) and set up the remainder of early access. This update is already in development and is well underway.
Major features include: Third Person mode, Controller Support (and possibly Steam Deck support), various combat-focused tweaks and features, tons of new content, fixes and more!
Check out the game's discord channel to see Progress Updates I posted about third person mode!
Here's a preview video of Third Person Mode (which also shows the new pan clunk and some new weapons!) https://youtu.be/YlCEdCkbm04
Early Access v0.17 - Full Changelog
MAJOR new content & features
- Added a custom pan bonk sound effect for pan, golden pan and shield pan. (!)
- Added save backup system. Whenever your save is lost or corrupted (which should hopefully not happen again due to crash fixes this update!) you will load the most recent backup.
- Added dynamic/randomised stray rocks and other destructibles to most arenas
- Added new enemy type: Myrodon Chosen
- Added The Pit daytime version
- Added new Godly 1H Sword: Triumph
- Added new spear: Linolian Bronze Stacca
- Added new spear: Fishing Stacca
- Added new spear: Lophosi Barbed Stacca
- Added new axe: Hefty Bronze Chaka
- Added new axe: Linolian Basic Chaka
- Added new axe: Owakhan Chaka
- Added new cloth & leather arm & leg wraps
- Added new helm: Myrodon Vanguard Helm
- Added new flail: Myrodon Helioflagga
MINOR new content, features, balancing changes
- Balanced AI bumping you (more changes to come)
- Rewrote shield push/bump system for smoother response
- Spear combat (damage, speed) has been balanced slightly
- AI is now a bit more aware of (spike) traps and will avoid them if possible
- Added a speed boost when unarmed
- Much finer and wider shield-turning ability (and better head-looking animation)
- City Center and Stadium spikes variation have fewer spike traps
- Hidden accidental Tourney/Grand Tourney UI element (Untill the two modes make their return!)
- Small visual and stat tweaks to Myrodon Helms
- Iron Hanian Clava & Iron Double Chaka are now Masterwork tier (no other changes)
Bugfixes
- Fixed common crash on Small Pit for some AMD GPU’s
- Possibly/probably (hopefully) fixed common crash after returning from battle.
- Fixed bug where you can purchase the same item as many times as you want by spamming Enter at the right time
- Training intensity 0 no longer consumes gear
- Fixed bug with Stadium spike trap variation failsafe teleporting characters inside mesh
- Patron favor % increases and decreases were calculated incorrectly and there was an inconsistent display between the post-victory UI after battle and actual %.
- Custom rebind for end battle (Default: TAB) - note, does not update the key visually yet
- Various minor UI fixes
- Various minor audio fixes
Optmisations
- Added dynamic skeletal mesh LODs on audience members and some equipment
- Drastically optimised Stadium map material drawcalls and mesh LODs
- Drastically optimised Small Pit (graphics wise)
- Various optimisations (AI, graphical…)
We who are about to die salute you!
Jordy