Dear Aspirants!
I'm only a few days away from hitting that magical green release button and entering We Who Are About To Die into the unrelenting arena that is Steam. Initially I actually wanted to skip Early Access entirely, but I realised that as a solo developer I need feedback and time to bugfix and polish things, so E-A made sense. That said, the game is largely feature complete for my initial plans and only a few major but less-essential features were postponed to be done during Early Access. Beyond that is just content - as much as possible - and stretch goal features depending on how the game is received.
Content is King
Certain features such as the backstories and patrons / events are fairly barebones in terms of content, They are more of a proof of concept at the moment. All the logic is set in place though, and the game is ready to receive as much content as I can produce.
As usual, I will be totally transparant: some parts in this roadmap will change, be removed, and new things will be added, but it does currently roughly represent my goals. Especially the 'possible plan' section at the bottom could be 10x longer if I wrote it all out!
Here is the roadmap for We Who Are About To Die Early Access as of right now. Questions, comment, suggestions or just hyped? Let me know in the comments - I read everything.