Dear Aspirants!
With this second preview on the Champion's Journey Update, it's time to talk about how traits are generated and embedded in the game. We'll also reveal 3 new traits and a brand new feature of the game!
Trait Generation
The highlight of the Champion's Journey update is the introduction of random character traits, which brings a whole new depth to the game - check out Preview #1 for the introduction. Here's how they are added to the game:
Backstory Traits
At the start of each new run, Aspirants will be assigned a random set of traits known as Character Backstory Traits. Traits can be Minor and Major, and Positive, Neutral or Negative.
A character gains a set of traits which more or less balance each other out. So you could get 1 major positive trait, 1 neutral, and 2 minor negative traits, for example.
These traits not only diversify each playthrough's strategy (or at least add a serious curveball) but also just significantly enhance the game's variety by offering different experiences every time. In short, now there are not just 7 backstories but 7 backstories each with millions of variants.
Run Traits
Some of the new Rare Fights introduced in The Spectacles Update (Elite Fights, Tournaments) now reward you the choice between 3 random minor positive traits, so your character can also develop during your run.
You are allowed to skip this reward holding out for a better trait later on, up to a total of 4 run traits for any character.
Preview #2 Trait Reveals!
We're excited to introduce 3 new major traits: one positive, one neutral, and one negative.
Giant
You must have had plenty of milk growing up! As a Giant, not only are you physically larger, but you also deal +10% more damage. Throughout your run, your equipment's total weight is categorized into light, medium, or heavy. Thanks to your size, you can carry more gear, giving you a +10 to the heavy weight category threshold.
Brawler
If you love smashing things in the arena or just enjoy causing chaos, the Brawler trait is perfect for you. With this major neutral trait, you'll deal +5 more damage when using destructible items and another +10% when your weapon’s durability drops below 50. When the Terantian spectators sense the brawler in you, they’ll toss more destructibles into the arena, giving you even more opportunities to smash, bash, and dominate the fight with!
Your weapons will however take 25% more durability damage and break sooner.
Unlucky
For you... well, not everything goes your way. With this major negative trait, you’ll have a -20% chance of favorable outcomes in most randomized effects: events, discounts, match information, item drops, bribery attempts, and even disarming. As if surviving the arena wasn't tough enough!
Oh, and it always seems to rain around you.
Ambush!
Not everyone is as trustworthy as you, and some Terantians are eager to take advantage of your success. As you navigate the treacherous streets after battle, beware of bandits lurking in the shadows, waiting for the perfect moment to strike! Danger could be hiding around every corner...
An Ambush is a random event which will take you to new parts of the city of Terantia to fight off any looters that dare to fight you.
Closed Test
We are currently in the debugging and polish stage of this update. To help us out we're running closed tests - do you want to help out and play this update early?
Are you good at breaking the game, have a feel for balancing, love bug reporting & giving feedback? Join our Discord (link below) and write an application in #closed-test-application
That's it for preview #2 of Champion's Journey! Let us know what you think!
Want to stay up to date on the game and studio's development?
As always,
We who are about to die salute you!
Jordy Lakiere