Over 6 months in the making, the Spectacles Update is finally here! This is our largest update by a lot! So much so, that we had to leave out quite a few things from this changelog and update overview video to keep it manageable!
Check out this overview video and jump into the game and enjoy the Spectacles.
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Early Access v0.4 - The Spectacles Update
Full Changelog
IMPORTANT: Note that the Spectacles Update will reset your current active character save.
MAJOR new content & features
New "Rare Fights" & Gamemodes
- New game mode Elite Fights (Boss fights with wave based minions)
- New game mode Draft (Army field battle)
- New game mode Tournament (Round based combat, 2 teams)
- New game mode Grand Tournament (Round based combat, 3+ teams)
- New game mode Survival (Wave based combat)
Total Animation Overhaul
- Completely rebuilt all locomotion animations
- Reworked Sprint: you can now sprint omnidirectionally
- You can now perform all actions while sprinting / strafing
- Added additive upper body animations
- Reworked weapon stances
- Added animation details such as falling states
- Fixed character proportions (upper body especially) - characters look normal now!
Total AI overhaul
- Added new movement system (avoids bumping etc!)
- Improved AI flanking and surrounding logic
- Added changing turn rate based on weight and actions (this allows you to flank AI!)
- Added skill-based telegraphing of attacks
- Rebalanced AI skills and attack pacing
- Added AI shield aiming
Content
- New Map:The Grand Plaza
- New map variations (many!)
- New Content: 21 new items
Total Audio overhaul
- Completely reworked all combat audio assets
- Added three new voice sets
- Footstep sound and particle effects have been added for walking and running
- Improvements on the Impact sounds logic: sounds are now based on the item types and their materials
- Added variations on shield damage. Sound now scales based on amount of damage
- Added weight based heavy armor sound
- Added logic for falling objects hitting the ground
- Added new music tracks and SFX and intro music for special fights
MINOR (Content, features, balancing changes)
- New Character Overview Panel
- New Battle Trait: Rabble
- New Battle Trait: Uniformed
- New Battle Trait: Impatient Crowd
- Added a smart Enemy team colour selection so opposite colours are used during a fight
- Buffed stamina regeneration on Player
- The max Stamina penalty from low HP now slowly regenerates over time
- Stuns now actually stun the player: can’t attack defend nor shield bash/kick during a stun
- The game now has a smart Battle Trait Curator that better selects battle traits
- Added two new character skins
- Slight changes to the camera position and FOV for Third Person Camera mode
- Lowered amount of weapon drops on city center map
- Added a warning message on the claim victory button
- Clamped Patron Bribes slider to 10k
- Added various new unit types (Elite Minions etc.)
- Added durability UX/UI scaling. A scale from Yellow to dark red
- Fame rebalance and fame is now indicated by % in victory screen
- Added new Weapon icons per weapon type
- Added new Unit Icons for elite fights
- Added the Ballista trap to different level variations
- Added the Gong trap to different level variations
- Added Moving Structures to different level variations
- Added 'slow zones' level variation to different level variations
- Added thunder to The Great Pit, The Pit and the Grand Villa
- Updated the Grand Villa garden
Bugfixes
- Potential fixes on several different crashes
- Fixed bug where AI had full durability on their shields instead of damaged shields (oops!)
- Fixed bug where two ranks where highlighted at the same time
- Victory screen now shows correct battle type and bracket level
- Fixed exploit where a player could go back and forth between the career and main menu to get backstory effects and payouts
- Fixed bug where Former Soldier health bonus was not applied correctly
- Fixed bug where equipping a Farerdaka in the armory would destroy an equipped shield
- Fixed bug where an locked inventory slots would get a repair icon on Blacksmith backstory reroll
- Fixed issue where sometimes you could not buy a shield, even if inventory or shield slot was empty
- Fixed bug where kill 3,4 or 5 enemies-bets would not pay out
- Fixed bug where some godly items would not show up in the shop
- Match timer now starts when entering the arena after the countdown and stops on killing the last enemy standing
- Corrected collision boxes on Lion’s Roar Arena so player cannot get stuck anymore
And definitely more stuff, but you'll have to find out inside the game!
If you like what we're doing, please consider sharing this update and the game with your friends: we still rely on word of mouth more than anything.
And as always -we who are about to die salute you,
Jordy