News Liste Soulmask

Soulmask FAST Q&A 04
Soulmask
17.06.24 12:11 Community Announcements
Hello, chieftains!
It's Peter here. With the game now released, how's your journey in Soulmask going? If you want to review the first three episodes, you can click here:

https://store.steampowered.com/news/app/2646460/view/4150709171077410039
https://store.steampowered.com/news/app/2646460/view/4152961604365703736
https://store.steampowered.com/news/app/2646460/view/4152961604369532190

This week, we've received a lot of questions about the later stage content, so ZIMA and I are here to address some of them!

Let's dive right in!


Q: Solo play gets really tough in the later stages!



A: We understand the frustration of struggling after investing so much time and effort. We admit that the mid-to-late game experience in Soulmask needs improvement. After extensive discussions, we plan to make the following changes:

  • Rebalancing certain stats after level 40 for a smoother mid-to-late game flow.
  • Increasing the cooldown for Stamina Recovery initiation to improve combat fluidity.
  • Introducing respawn points in some large Ruins.
  • Optimizing late-game enemy HP (without altering ATK stats) for faster-paced, thrilling battles akin to a "game of the brave," rather than a sluggish grind.
  • Optimizing enemy camp aggro mechanics to limit the number of foes Chiefains encounter simultaneously.
  • Adjusting the number of certain enemies (e.g., Plunderer, creatures) in some Ruins for a more manageable solo combat experience.
  • Enhancing Followers' HP, ATK, and DEF.
  • Decreasing the chance of enemy archers rolling/dodging after firing arrows.
  • Shrinking random dungeon sizes to reduce the time needed to find the BOSS location.


These changes are planned to roll out in the next 2 to 3 weeks. We believe these updates will make the late-game adventure smoother while keeping the challenge intact. If you have any suggestions, drop a comment; we’re all ears!

Q: My Followers are too weak and only get in the way!



In addition to boosting Follower stats, we’ve upgraded the AI. Now, in Assist mode, Followers will actively attack targets you’re fighting! This update was implemented in last Friday’s updates.

Upgrading AI is an ongoing process, but we know clearly how important Followers are, especially for solo players. We’ll keep enhancing their combat and survival abilities to ensure they are your best allies from exploration to BOSS fights.

Q: My Tribesmen are getting dumber as the game progresses!


We've noticed that as your tribe expands and the number of tribesmen increases, your AIs become less reliable. This may result in behaviors such as idling, getting stuck, or clustering together...

Our next focus will be optimizing the AI for tribesmen. In last Friday's update, we've addressed the issue of tribesmen clustering together without any apparent reason. Moving forward, we'll prioritize addressing various pathfinding-related problems that are hindering their work efficiency. Our goal is to ensure that each member of the tribe can contribute effectively.

Q: Can I fast travel during exploration? It’d be great if my tribesmen could come too.



Originally, we introduced alpacas at various Outcast Camps to make travel easier. However, we encountered an unexpected issue: obtaining materials for alpaca saddles turned out to be quite difficult, preventing chieftains from riding these delightful creatures. We'll adjust the alpaca saddle materials to make them more accessible, so you can embark on joyful alpaca-riding adventures!

More importantly, we plan to introduce portals at key travel points. For example, after defeating the Saber-toothed Predator, you'll unlock a portal at that location, saving you from long treks.

Oh, and the portals won't just benefit you – your accompanying tribesmen can use them too!

Q: So, as a player from Central/South America or Oceania, will we ever gain access to the smooth, official servers?



We sincerely apologize to our players in these regions. We truly appreciate your support and enthusiasm! Unfortunately, due to technical limitations, we are currently unable to provide official servers there. However, we are actively collaborating with server providers to offer free servers support for these areas, ensuring you can enjoy online play. Please stay tuned for further updates!

Q: The BOSS suddenly disappeared!



A disappearing BOSS, especially in the final battle, is unacceptable. This bug was fixed in last Friday's update. Rest assured, it won't happen again.

Q: Will we have any special Easter eggs hidden in the game?



Absolutely! While a few chieftains have already uncovered some of our well-hidden Easter eggs and shared their findings on social media, it's clear that some secrets remain undiscovered. I encourage you to interact more with the animals—there might be some peculiar surprises waiting to be found.

We know there are more issues! If your concerns weren't covered here, don't worry. We're collecting feedback weekly and will keep you updated. Feel free to leave your thoughts in the comments. See you next time!

Community Manager Peter
Lead Producer ZIMA


Join discord: https://discord.com/invite/4G2K7FDbtp

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Release:H3 2024 Genre: Action-Adventure Entwickler: Campfire Studio Vertrieb: Qooland Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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