News Liste Soulmask

Soulmask FAST Q&A 01
Soulmask
04.06.24 10:58 Community Announcements

Hello, chieftains!



Remember what we talked about yesterday? In addition to the improvements we have confirmed, we will also provide a unified response to all the issues mentioned by the chieftains!

Let us dive right into it:

Q:The mineral on the server still won't refresh!


A:We have completed the repairs and it has been fixed in today's update!

Q:All of my tribesmen have entered a combat state, what is going on?


A:We are aware that this is a bug, and similarly, today's update will resolve this.

Q:Even if my tribesmen can be revived, their talents will be gone forever! And the cycle to cultivate a tribesman from scratch is terrifyingly long!



A:Losing your best tribesman is definitely hard to take. Next update in the week, a "Perfect Revive for Tribesmen" option will be added for solo and private server modes, allowing your tribesmen to be revived directly in their optimal state!

Q:The solo mode is too difficult!



A:In Soulmask's private server, Solo mode, and Co-op mode, we suggest adjusting all the multiplier , especially the damage/defense data as recommended by Peter, to enhance the gaming experience!

Additionally, in our advanced settings, we have some convenient toggles, such as not dropping death bag upon death or disabling decay feature, which greatly facilitate a more relaxed adventure for solo players!

Of course, in the future, we will gradually adjust the corresponding indexs for each difficulty level to make the experience more smoothly.

Q:Can't we search the contents of the box at the Work Benches?



A:We are a game that prides itself on realism, but we understand the needs of our players. We are considering the specific adjustments.
For now, you can temporarily use your tribemen to complete crafting tasks. You can learn everything through This article; your tribemen will find the necessary materials themselves and complete whatever you need.

Q:The game's distant view is too blurry!



A:Soulmask actually enhances the environmental layering through atmospheric effects and volumetric fog, which is a unique representation of the rainforest style in Soulmask.

However, we also take into consideration the preferences of some players. If you find the visuals too blurry, we recommend trying to disable DLSS, enable FSR, and turn off depth of field effects. This should provide a sharper image quality.

Q:The respawn of barracks/forts is simply unreasonable. I have no idea when suddenly a large group of Barbarians will spawn!



A:Due to the special tribal replenishment mechanism in our barracks and forts, the barbarians need to respawn on a set schedule based on the in-game time (defaulting to midnight every night). In the past, on PVE servers, players intentionally or unintentionally lingered in the camps, preventing the barbarians from respawning. To address this situation, we modified the monster respawn mechanism. This could explain why you are seeing the barbarians respawn right in front of you.

However, we acknowledge that the lack of transparency in the respawn time is something that needs improvement. We plan to provide chieftains with ample reminders before respawns in future updates. We are also considering adding coefficient settings for respawn times.

For the time being, aside from preemptively knowing the respawn times and avoiding them, players in the single-player version have another temporary solution:
  • Click on "Continue Game" in the main menu.
  • Click on "Advanced Settings."
  • In the toggle buttons on the right, enable the "PVP Options" and enter the game.

By doing this, as long as the player's character is still within the barracks/fort range, the barbarians inside will pause respawning until the player completely leaves the barracks/fort area.

Q:I entered the official server on the first day of the game's release, and now it's almost full!



A:We understand everyone's frustration, but this issue is complex. The number of players on the server will fluctuate based on factors such as time, new server availability, and player count. We are closely monitoring the server entry situation for each server and planning how to address the problem in a better way.

Q:Alligator/Panther killed me 100 times in the early stages!



A:Soulmask is a realistic survival game, and the difficulty can be quite hardcore. If you find it exhausting to play, you can choose a lower difficulty or adjust combat-related parameters to familiarize yourself with the combat mechanics of Soulmask before seeking further challenges.

Speaking of alligator and panther, these two new player killers may seem extremely ruthless at first encounter. However, once you become familiar with their movements and have tribesmen with stronger talents and specialized skills, they will no longer be a threat. For example, the slide attack skill with a great sword is very effective. As you master everything, the difference between predators and capybaras may not be that significant...

Oh, by the way, there are community players who have become proficient at killing any enemy. You can join our Discord server to seek more help, and many enthusiastic players will be happy to assist you.

Q:When can we expect to support Steam Deck?



A:Currently, due to compatibility issues, we strongly advise against playing Soulmask on the Steam Deck. It will take some time to improve and fully support it.

Q:Picking up the death bags after respawn is too cumbersome, and the campfire does not work well on rainy days. Why can't there be at least one respawn point in each area?



A:Regarding the issue of respawn points, we will make adjustments in the near future. You will see more respawn points in the future!

Q: I wasted too much time on running from this point to that point, is it really necessary to run for so long?



A:Although we have locations for mystical portal for regional teleportation, it seems that it's not enough. We will develop more ways for fast travel in the future.

Q:Construction system is indeed cumbersome! Not to mention, there's no specific construction mode, making it nearly impossible to complete the roof capping.



A:We actually have a "Construction Hammer" that simplifies the building process, but it appears many chieftains are not aware of it. As a result, we're considering introducing information about it in the tutorial and other parts of the game.

Regarding the roof capping issue, we will resolve it in the next update as quickly as possible, and you'll see the improvements soon. For now, you can use the "floor" building elements to cap the roofs.

Q:Why doesn't the game support DLAA?



A:Support for DLAA and DLSS-FG is already in the works! You will soon be able to enjoy it!

Q:Is the end-game numerical design in the game a bit too exaggerated? My friends and I have been fighting for a long time, yet we barely deal any damage to the boss?



A:Of course as for the solo mode, you can adjust settings related to damage received and defense, but regarding the numerical values, ZIMA believes an explanation is necessary:

Soulmask is a game with complex character growth. Factors such as the rarity of tribesmen, their talents, proficiency caps; the pairing of masks with crystals, weapon proficiency along with corresponding masteries, the material of equipment, food, and mods—all these elements, when used and combined strategically, can greatly affect a player's combat power. The disparity among these factors can be several times over!

Therefore, when you feel like you are struggling, manage your territory well and try everything to strengthen yourself. We have compiled a reference list of technology corresponding to levels:
  • 1-10: Linen Gear
  • 11-20: Beast Bone Gear
  • 21-30: Bronze Gear
  • 31-45: Iron Gear
  • 45-55: Steel Gear



The above responses are only for the first round issues - yes, we do have many issues that need to be addressed. Within 48 hours, we will release the next FAQ document. Please stay tuned. See you soon!

Community Manager, Peter
Chief Producer, Zima


Join discord: https://discord.com/invite/4G2K7FDbtp

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Release:H3 2024 Genre: Action-Adventure Entwickler: Campfire Studio Vertrieb: Qooland Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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