To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from August 8, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.
The update details are as follows:
[New Features and Adjustments]
A new top cover prompt has been added for Campfires and other buildings.
New rain sound effects have been added for Campfires, Bonfires, Torches, and Fire Pits.
A new standby sound effect has been added for Power Crafting Tables.
The production of the cloths necessary for crafting tribe gear has been increased.
When selecting HP recovery items at home, tribesmen will prioritize bandages over other instant recovery items.
The building comfort level prompt now displays the maximum number of same-type buildings that can be stacked.
When Parrot Rack are removed, parrots no longer die instantly.
Improved the auto-collection feature at Mines.
A dynamic difficulty switch has been added for boss or elite battles based on the number of players.
A visual effect indicating out-of-combat range has been added during boss and elite battles.
The default Stamina Recovery Speed coefficients in both Hard and Master difficulties have been reduced.
Water tanks and water buckets filled with water are now directly drinkable; tribesmen and mounts can also use them to replenish hydration.
New environmental sound effects have been added for regions such as Mangrove, Plateau, Wetland, Volcano, Desert, and Snow Mountain.
The volume of environmental sounds and background music is now automatically lowered in most full-screen interfaces.
Once mines reach their storage capacity, tribesmen will transfer the resources to nearby mine chests.
A new setting has been added to adjust the coefficient for mount summoning distance.
The chat function now has a 2-second cooldown and a limit of 300 characters per message.
Optimized the sitting animation.
[Bug Fixes and Optimizations]
Fixed an issue affecting the appearance of hairstyles under specific circumstances.
Fixed an issue with certain trap constructions calculating the distance to others' as excessively far during placement.
Fixed an issue where the mammoth's right tusk did not contribute to comfort levels.
Fixed an issue where the beds in the barracks might not function correctly.
Fixed an issue preventing deployed tribesmen from using instant HP recovery items.
Fixed an issue where the Fang Tribe Leader's Poisonous Fog did not display the expected visuals.
Fixed an issue where fences and lighting buildings could be constructed around another one's base.
Fixed an issue with windows being unable to Retrieve and Repair.
Fixed an issue where tribesmen titled with the "Chest Breaker" failed to open chests normally.
Fixed an issue where some Stone buildings could stack with buildings made of other materials.
Fixed an issue where external environmental noises could be heard inside caverns.
Fixed an issue with characters being charged double Stamina for auto-running upon respawn.
Fixed the issue of over-bonus of shield proficiency increase granted by shield technique damages.
Fixed an issue where humanoid NPCs were unresponsive to ranged attacks in specific locations.
Fixed an issue where the overhead level indicator failed to refresh properly after a copied tribesman's first level-up.
Fixed an issue where the use of the Mysterious Bodyshaping Pill within a chest was ineffective.
Fixed an issue with summoned mounts not recovering Stamina in cross-server buildings.
Fixed an issue where bonuses were not reset after using Oblivion Soup.
Optimized the game stuttering issue caused by continuous use of the Butcher's Knife under low server frame rates.