To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from August 22, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.
The update details are as follows:
[New Features and Adjustments]
Players will no longer dash forward with the Gauntlets Skill - Rapid Monkey Scratch if the target is significantly taller than the player.
A new setting has been added to adjust mount follow distance.
A new setting has been added to configure mount usage permissions.
The duration of the Blade Skill - Low Strike has been reduced to 15 seconds.
Players can now rename their furniture.
New working sound effects have been added for the dye vat.
[Bug Fixes and Optimizations]
Fixed an issue where tribesmen would enter combat while in the outhouse and get stuck inside.
Optimized the excessive volume drop that occurred after opening a fullscreen interface.
Fixed an issue preventing chests from being moved onto Foundation Flooring.
Improved the sound effects for connecting to the Windmill and Power Extension Shaft.
Optimized the construction effects for the Fishing Trap, Small Trap, and Medium Trap.
Improved the food consumption priority for domesticated animals.
Fixed an issue where the explosion damage from Eclipse could penetrate walls and deal damage.
Fixed an issue where the rain barrel prevented tribesmen from retrieving water containers from chests when empty.
Fixed an issue where there was no light effect after activating the lighting module while mounted.
Fixed the global broadcast issue with the collecting tool prompt.
Fixed the issue that prevented the Pipe Gatherer from producing serum with low yield multipliers.
Fixed an issue where tribesmen hibernating due to tasks would lose Satiety and Hydration after a server restart.
Fixed a display issue where buff duration continued to decrease after pausing the game in single-player mode.
Cross-server mode are now unlocked for the following servers:
AS[Group14_1]PvPtest_06P Tribe_UTC12~16
AS[Group14_2]PvPtest_06P Tribe_UTC12~16
AS[Group14_3]PvPtest_06P Tribe_UTC12~16
AS[Group14_4]PvPtest_06P Tribe_UTC12~16
AS[Group14_5]PvPtest_06P Tribe_UTC12~16
NA[Group15_1]PvPtest_03P Tribe_UTC01~05
NA[Group15_2]PvPtest_03P Tribe_UTC01~05
NA[Group15_3]PvPtest_03P Tribe_UTC01~05
EU[Group14_1]PvPtest_03P Tribe_UTC19~23
EU[Group14_2]PvPtest_03P Tribe_UTC19~23
EU[Group14_3]PvPtest_03P Tribe_UTC19~23
SA[Group04_1]PvPtest_03P Tribe_UTC23~03
SA[Group04_2]PvPtest_03P Tribe_UTC23~03
SA[Group04_3]PvPtest_03P Tribe_UTC23~03
PvP Server Season Reset:
Servers scheduled for shutdown and data wipe at UTC 2024/9/27 12:00
AS[Group10_6]PvPtest_06P Tribe_UTC12~16
AS[Group10_5]PvPtest_06P Tribe_UTC12~16
AS[Group10_4]PvPtest_06P Tribe_UTC12~16
AS[Group10_3]PvPtest_06P Tribe_UTC12~16
AS[Group10_2]PvPtest_06P Tribe_UTC12~16
AS[Group10_1]PvPtest_06P Tribe_UTC12~16
Servers scheduled for shutdown and data wipe at UTC 2024/9/28 00:00
NA[Group11_6]PvPtest_03P Tribe_UTC01~05
NA[Group11_5]PvPtest_03P Tribe_UTC01~05
NA[Group11_4]PvPtest_03P Tribe_UTC01~05
NA[Group11_3]PvPtest_03P Tribe_UTC01~05
NA[Group11_2]PvPtest_03P Tribe_UTC01~05
NA[Group11_1]PvPtest_03P Tribe_UTC01~05
Servers scheduled for shutdown and data wipe at UTC 2024/9/27 19:00
EU[Group10_6]PvPtest_03P Tribe_UTC19~23
EU[Group10_5]PvPtest_03P Tribe_UTC19~23
EU[Group10_4]PvPtest_03P Tribe_UTC19~23
EU[Group10_3]PvPtest_03P Tribe_UTC19~23
EU[Group10_2]PvPtest_03P Tribe_UTC19~23
EU[Group10_1]PvPtest_03P Tribe_UTC19~23