To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from September 5, at 7:00 AM UTC, with an expected downtime of 45 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.
The update details are as follows:
[New Features and Adjustments]
Added casual animations to the lighting module.
Masks and feather accessories are now automatically hidden while drawing a bow for better visibility.
Stone tools can now be crafted at the Craftsman's Bench.
Wooden and stone weapons can now be crafted at the Weapon Crafting Bench.
Linen gear can now be crafted at the Armor Forging Table.
The coefficient management interface now allows adjustment of the damage multiplier for the barbarians and animals in the wild, which can stack with the original wild creature damage multiplier.
The minimum load effect on movement speed has been adjusted to 5% to prevent inability to move in water.
The tribesman's work list is now capped at 50 works. If the limit is exceeded, all works will be cleared and must be reassigned. (This fix aims to address the display issue where the default tribesman couldn't be assigned works. In upcoming versions this month, we will add works such as "sort items" and "categorized storage" into the game).
[Bug Fixes and Optimizations]
Fixed issues where jumping, using items, switching weapons, and using skills were possible during mimicry animations.
Fixed the issue where the initial character's hairstyle wasn't retained upon death after a hairstyle change.
Fixed Barbarian AI failing to automatically cure diseases.
Fixed the issue preventing the construction of wells and fertilizer buckets on giant boulders.
Fixed the incorrect buff timer display after returning to the game from the character interface.
Fixed the issue where selecting materials with multiple types (like Acidic Fluid and Cooking Oil) could lead to item retrieval failures during crafting.
Cross-server mode are now unlocked for the following servers:
AS[Group15_1]PvPtest_06P Tribe_UTC12~16
AS[Group15_2]PvPtest_06P Tribe_UTC12~16
AS[Group15_3]PvPtest_06P Tribe_UTC12~16
NA[Group16_1]PvPtest_06P Tribe_UTC01~05
NA[Group16_2]PvPtest_06P Tribe_UTC01~05
NA[Group16_3]PvPtest_06P Tribe_UTC01~05
EU[Group15_1]PvPtest_06P Tribe_UTC19~23
EU[Group15_2]PvPtest_06P Tribe_UTC19~23
EU[Group15_3]PvPtest_06P Tribe_UTC19~23
PvP Server Season Reset:
Servers scheduled for shutdown and data wipe at UTC 2024/10/11 12:00
AS[Group12_1]PvPtest_06P Tribe_UTC12~16
AS[Group12_2]PvPtest_06P Tribe_UTC12~16
AS[Group12_3]PvPtest_06P Tribe_UTC12~16
AS[Group12_4]PvPtest_06P Tribe_UTC12~16
AS[Group12_5]PvPtest_06P Tribe_UTC12~16
AS[Group12_6]PvPtest_06P Tribe_UTC12~16
Servers scheduled for shutdown and data wipe at UTC 2024/10/12 00:00
NA[Group13_1]PvPtest_03P Tribe_UTC01~05
NA[Group13_2]PvPtest_03P Tribe_UTC01~05
NA[Group13_3]PvPtest_03P Tribe_UTC01~05
NA[Group13_4]PvPtest_03P Tribe_UTC01~05
NA[Group13_5]PvPtest_03P Tribe_UTC01~05
NA[Group13_6]PvPtest_03P Tribe_UTC01~05
Servers scheduled for shutdown and data wipe at UTC 2024/10/11 19:00
EU[Group12_1]PvPtest_03P Tribe_UTC19~23
EU[Group12_2]PvPtest_03P Tribe_UTC19~23
EU[Group12_3]PvPtest_03P Tribe_UTC19~23
EU[Group12_4]PvPtest_03P Tribe_UTC19~23
EU[Group12_5]PvPtest_03P Tribe_UTC19~23
EU[Group12_6]PvPtest_03P Tribe_UTC19~23