Hey everyone, hope you had a great weekend. Let's start Monday on a positive note with another developer update and something new, the community address!
- Working on global raid protection system.
- Code review.
- Bugfixing.
- Working on new NPCs.
- Working on dropship functionality.
- Prisoner movement refactor.
- Working on quest log.
- Adjusting encounter spawns.
- Re-working POI layout.
- Bugfixing.
- Adjusting foliage.
- Working on SKS animations.
- Working on quest assets.
- Working on modular vehicles assets.
- Motion capture for new trailer.
- Bugfixing.
- Bugfixing.
- Sample recording.
- Responding to player inquiries.
- Player insights surveys
- Hunting and banning cheaters
- Steam general discussion and bug reports
- Testing of upcoming features
- Various bug reports
- Working on new GDDs.
- Working on quest design.
Community address
Now that we got the dev update out of the way, let us get down to the community address. What is this? you may ask. Well it is a letter to you, all of you about the state of the game right now, and what we are doing about it.
We understand and get it. You feel like you are not being herd in some cases and it is true that the communication about some things from our side was a bit lacking. We want to rectify this and this is the first step. We have however always listening, read and collected the feedback from all of you guys and that has never and will never stop, for after all what is SCUM without its SCUMmunity. Also you all have grown, 10 times as much for us to communicate with you all effectively as we have before. So you can expect more ways, and more often to hear from us on the state of the game, development and much more soonish. But more on that later. Let's get to what you all are eager to hear.
First state of the game are the hordes. Yes, we know they are not working as intended right now and we spent our time investigating and looking into it. The system is complex and relatively new, and issues were expected but not to this extent. Our primary focus right now is to resolve the issues inside bunkers and other High Threat Zones. We agree the spawning is ridiculous and no one wants puppets to spawn on them. I am happy to say that we looked into it and this will be resolved in the next update. The encounter manager is here to stay, not the issues with it. Reasons why are vast and vary as every single player is. From optimizations standpoint, future features and NPCs it will all fit in the end. So we will keep working on it and improving it until it is right and satisfactory for everyone. We are also working on better ways to deal with encounters, first step being improving the roles of silencers/suppressors making firearms viable as well. More of that in the update as well.
Secondly the vehicles. We know it's been a long time since you've seen a good chunk of them still. Those of you catching up on these can already guess but here I can confirm it. We will begin implementing all the missing vehicles in waves, starting from the ones missing from your hearts the most. Hint: They arrrrre coming back.
With the item number 3 comes anti-cheat. You already know we have upgraded our ticket system, reasons already mentioned. But there was another reason as well. Our wonderful QA (which was also CM/Anti cheat/Support/Window washer team) was overloaded with everything. With the load lifted from them they have now and will continue to do so, be more focused on cheats and anti cheat methods with collaboration from the rest of the team. We already have active admins, devs online and more combating cheating, but we are working hard on more auto reporting and acting anti-cheat methods. Unfortunately that is all I can say about it right now, since more information I give away the more info those pesky cheat makers will have on what to do. Naughty naughty guys, go away.
All of this and a bunch more bugfixes will be in the next update. We hear you and we are here. Hope you all like the new format with more to come so stay tuned!
-Beda