News Liste SCUM

SCUM - Development update #105
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24.09.24 16:32 Community Announcements

Hey hey everyone, happy Tuesday! Hope you are all good! Let's get this week on the road with a dev update!





You got a lot of news last week with the progress of the programming team, and mostly it continues on in this update as well. Work continues on quests and armed NPCs. With a little bit of bugfixing, mmore work on foliage simulation there is also something new brewing. Or better to say the return of the old. With the support of the animation team done, work has finally started on reintroduction of weapon malfunction. Will keep you posted on the progress.



Level design working hard on those optimizations and map reworks. Including sorting textures, replacing old assets, and touching up on POIS including airport, castle, etc.



Art team also optimizing as crazy. Animators working on new weapon animations, bugfixing and animating a new secret feature. All I can say is bases will be a bit safer.

Work continues on the cruiser bike, and new weapons. But also old weapons are getting a touchup.
2D is also working on some storyboard ideas as well.



The sound team work continues on ambient sounds and their implementation. With that it looks like we will be getting some updated guitar sounds as well.



QA/CM team doing business as usual: finding new bugs, testing new features, catching cheaters, and staying in contact with all of you. Also cooking up something that will interest all of you but more on that next week!



Questing system, questing system and questing system. It is almost as if that is all they do. They also been discussing the schedule on future updates.


__________________

And now it is time for Q&A:


  • Brenner indeed does get stunned after a certain damage point for 10 seconds. Which should give you enough time to escape. It is a cool idea we toyed with as well, but it is a lot of work as well. So the priority right now is on finishing the features planned for the full release. Unfortunately not currently possible as it would break the snapping and stability system completely. We had those cases in the past.



  • Yes indeed, It is still in the works and will be so until it is ready.



  • Chopper is the one we can bring back the fastest at this point. And the faster we can bring it back the quicker we can get on other vehicles. New weapons will arrive as well.



  • Something like it is planned in the future. In what form and how exactly is still something that is in discussion.



  • As for the first one we agree that camo is an issue at this point, which is why it has been disabled for the past 4 years. What you are experiencing with trees and bushes sometimes is the anti 3rd person peaking happening but long distance. Optimizations that are in the works will take care of that problem. As for the other thing, will forward it to the QA guys to check it out.


Have an amazing week all!

Beda
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Release:29.08.2018 Genre: Massively Multiplayer Online Entwickler: Gamepires Vertrieb: Devolver Digital Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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