News Liste SCUM

SCUM - Development update #96 and a bit of an Q&A
SCUM
1 Tag 20:26 Community Announcements

Hey hey everyone, happy Monday. You already know it is time for another Dev update!



Before we begin, as per usual, go check out the latest BTS video to see the crew in action!

[previewyoutube=MMrfXjZDdWQ;full][/previewyoutube]

Now down to the dev update. Unfortunately I have no sneakpeaks for you this week other than the text. The heat has taken it's toll on the team and quite a number of them passed out





As is the usual we start with the programmers. They continue on integrating the new BB elements to the BB blueprints. If you want specifics right now the focus is on setting up vaulting points so the elements can actually be vaulted over. Not glamorous but has to be done. Then ofcourse we have a ton of bugfixing. Progress is going on with the NPCs as well. Still working on their aiming and shooting capabilities. Loot spawning rework as well. And end it with new FTUE features. It seems small but it is a lot of work that goes into it.


Level design been reworking, well, everything. With optimization being the key focus point here. Almost all of the POIs are getting treatment. Factories are getting their treatment from workshops, hangars to silos. The brick factory is getting its treatment as well.


Art team keeping up the same work from last week as well. Including foliage, optimizations and everything. Do not really have much to tell you this week.


Well you can see the progress of the audio team in the video above but just to recap a complete overhaul of audio mix is in the works.


QA are still at it with sniffing out bugs and reporting them further on. As for CM/Marketing, just as it is in the video, I am not telling.


Game designers are a bit rude last week as they have provided me nothing. So do not yell at me, yell at them.

Now for a bit of Q&A from the last week post! Got some of the most repeated questions from that post and will do my best to answer them here:


  • Well as mentioned this is WIP. Just showing you the progress so those are not the final product. Now for those 2 examples fireplace and such, they require much more work and support than it seems. Fireplace would require support of making it both a heat and cooking source on top of modeling it from scratch, and then implementing chimney design and blend in with other BB elements. This does not mean it is a not, just that it will wait a bit.


  • No DLC needed! All you will need is a good wall and a spray can.


  • Good question I believe it is TBD, but if it is possible might be a setting. We already have the setting for you to choose whether you want the new UI stuff or not.


  • To be honest it is 50/50 if they will be also implemented next or if they will need to wait a bit. Snapping is the issue currently.


  • Unfortunately not, due to technical reasons it would not end up well.


  • Sure here it is. We have a 2 pronged attack strategy if you would regarding the hordes. First one is resolving issues with the hordes. Bugs and unwanted spawns that are hitting it. The other one is giving players more tools and methods of dealing with hordes, or how to prevent them. Will speak more on it in the future but do know we have a dedicated team on it.


Until next time,

Beda
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Release:29.08.2018 Genre: Massively Multiplayer Online Entwickler: Gamepires Vertrieb: Devolver Digital Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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