Hey hey everyone, as promised here are the settings explained in more detail for all of you that want to experiment or fine tune the new system for yourself. Enjoy!
- Setting_MaxAllowedCharacters:Maximum number of alive characters on the server. Takes into account players, mechs, animals etc. Only the encounter manager entities are currently taken into account, and HTZ are excluded. If number is below 0 it goes to default value 128.
- Setting_EncounterBaseCharacterAmountMultiplier: Takes into account the base value of entities to be spawned on encounter trigger (ex. entering POI). The set value multiplies the base value. Current base values for puppets are: [list]
- HTZ - 4 minimum - 5 maximum
- MTZ - 2 minimum - 3 maximum
- LTZ - 1 minimum - 2 maximum
Actual entities spawned will be a value between (multiplier * min base value) and (multiplier * max base value)
Base number (3 - 4) + (number of players - 1) * number of extra entities per player (1) * multiplier
If there is 4 players in the HTZ area it would look like this:
Between 3 or 4 + (4 -1) * (1 * 2(multiplier))
The number of puppets would end being 10
Formula goes:
Base value * multiplier
Base value:
- HTZ - From 0 to 0.5sec
- MTZ - From 60 to 120 sec
- LTZ - From 60 to 120 sec
Formula goes
Batch size * Multiplier
Batch size:
- HTZ - 0
- MTZ - From 1 to 2 entities per wave.
- LTZ - From 1 to 2 entities per wave.
note: For some of you that want to set the POI to be clear once cleared till everyone leaves the POI try setting this to 0.
Value is expressed in percentage and goes from 0-100
Formula goes:
Base radius*multiplier
- HTZ - 20 meters
- MTZ - 20 meters
- LTZ - 30 meters
Formula goes
base value * multiplier.
Base value is set in seconds and is different for each location type.
Formula goes
Base value * multiplier
[/list]