News Liste SCUM

SCUM - Development update #98
SCUM
06.08.24 19:25 Community Announcements

Hello everyone happy... Tuesday!? It might be a day late but it does not stop us from giving you another dev update with a bit of an Q&A as well.



Once again before we begin, remember to check out last week's BTS video. On this one we have a triple! First up we have another one of our programmers, Mihaaaaajloooooo. And our sys admins the grand wizard Tomislav himself and his apprentice Martin.

[previewyoutube=mYXWZAAfLgs;full][/previewyoutube]

Now down to the dev update.





Programmers had another week of heavy bugfixing. Dead honest here, the report is just bugfixing after bugfixing again. Other than that we have some QoL additions for server admins, further work on NPC aiming and shooting and setting up new BB elements so they replicate on the server.


My predictions came through. Level design is now on bugfixing as well. With that they are still on massive level optimizations.


The art department been busy this past week. Animators working on new quad animations, new trailler and general animation polishing. They also been busy working with the CM/Marketing guys on something new, but in due time on that.



Hard surface finishing the quad assets and refreshing old weapons, while soft surface still on optimizing all clothing items.


The audio team continues their work with new audio mixing and has started implementing new dropship audio.


QA doing what QA does. Testing, both new features and processing bug reports.


Game designers are still on categorizing new quad parts. Making sure they are ready to both spawn and available at traders.

And now for your Q&A


  • Everything will be explained sooner than you think. On all those points.



  • Now for obvious reasons I cannot directly answer this one, even though we see these questions pop out constantly. One being NDAs the other being I like to keep my job thank you very much. It is reasonable not to write business practices on a public forum after all. What I can say is we do have high autonomy and most of the communication changes you see is from us. So I will take that compliment.



  • I like the respectfully though in the end, just so we know it was respectful. We answer what we can and how we can. There are obviously things moving behind the scenes which not yet to be shared. Why not? Well we want to avoid any potential broken promises, or false statements. Let's say I share the plans we decided on this week, even though I say potential majority takes it as a promise. Just the way internet works. And through development things change every week/day/month depending on what/if problems occur in the process. Now you can say this is again not a straight answer, but it is as straight as it can get at this point in time.



  • What we know for sure is that there are no plans before 1.0, after full release is ready and shipped we can look into it.



  • As for the inventory rework, it is still planned and will be released when ready. It is a complex system though and not many can actually work on it, so our top guys are currently prioritized on other things such as the loot cooldown improvement. BB elements are implemented sooner since a lot of them that were requested turned out to be easier to implement.



Till next time.

Beda
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Release:29.08.2018 Genre: Massively Multiplayer Online Entwickler: Gamepires Vertrieb: Devolver Digital Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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