Salutations SCUM people! Here's a new dev update fresh out of the oven, along with a sweet new community announcement!
Before the read, if you have not already, make sure you check out last Fridays BTS video!
[previewyoutube=3aTXqzpZ2i4;full][/previewyoutube]
Our programming team is steadily preparing for the implementation of new features and additional improvements. Aside from bug-fixing across the board, work has progressed on enhancements for indoor lighting and the Cruiser motorcycle, and the base-building turret is nearing completion. The dropship has also been further refined. The dropship encounter that is triggered with the cargo drop is being developed, and the ability for them to release tear gas on players is also in progress. Encounters are being fine-tuned, particularly those in high- and mid-threat zones. Work on quests is progressing smoothly, and we can’t wait for you to try them out. Last but not least, development on armed NPCs continues.
The level design team has been preparing for new foliage and landscape rework across all B and Z sectors, as well as the D2 sector. Progress has also been made on the sawmill main building and the stone mine platform and machinery. Base-building palisades and other elements, along with a master material for all the elements and the new snow textures which will make it look much nicer.
The animation team has continued working on distant LODs for foliage and on weapon malfunctions. Work has also continued on the new trailer for the game, turret animations, and the dropship. Importantly, many bugs were squashed.
The hard surface team primarily focused on bug-fixing, alongside work on turret texturing, sport bike attachments, and the TEC1 relay and jammer.
The soft surface art team has been heavily focused on TEC1 NPCs and the trash ghillie suit.
Here's a quick look at the sport bike with attachments installed on him:
The sound team is currently working on sound design for the trailer and the MAC-10 weapon.
Nothing’s changed here. However, more and more new features are being provided for testing.
Our game designers are diligently working on everything related to the quest system, from bug-fixing to setting up quest rewards. They’re also establishing the workflow for the tutorial.
No Q&A this week as we have something special for you this week. We will be doing our first ever Dev stream! That's right, we will be streaming the game and answering your questions live on our Twitch channel. Our first Dev on will be the ever favorite Martin, our senior Game Designer. You have a question for him? Whether it is game related or what his favorite hair product is, leave it in the comments below and we will pick the best, polite ones. Make sure you are there!