Hello everyone, happy Thursday! Did you know it is our 6th Early Access anniversary? Let's celebrate that with a hefty hotfix!
- Fixed the issue where you could not use the cargo drop command more than once.
- Fixed the issue where squad mates messing with blueprints would sometimes crash the game.
- Fixed the issue where some animations would look broken.
- Fixed the issue where players could spawn outside of custom borders.
- Fixed the issue where Halloween emotes required Supporter pack #1.
- Fixed the issue where taking a chest in hands after leaving an event would cause a crash.
- Fixed the issue where players would get stuck inside vehicles after relogging.
- Fixed the issue where a random crash would occur after a vehicle got deleted.
- Fixed the issue where some weapon attachments would clip through weapons.
- Fixed the issue where some items would have wrong grips.
- Fixed the issue where dropships would sometimes cause a crash.
- Fixed another issue that caused a random server crash.
- Fixed the issues concerning new BB element blueprints such as incorrect meshes, incorrect blockage etc.
- Fixed the issue where in some cases liquid containers would not spill correctly.
- Fixed the issue with RIS light emission was not centered properly.
- Fixed the issue where AK15 would still have head bobbing on even if turned off in settings.
- Fixed the issue where explosion effects would not show unless the player was close to it.
- Fixed the issue where locked chests would sometimes disappear in Single Player.
- Fixed the issue where trader car lift would sometimes break down when other players are inside the trader zone.
- Fixed the issue where on some angles you could still see through censor filter.
- Fixed the issue where some items were not listed in parameters.json file.
- Fixed the issue where destroying small stairs would destroy other BB elements that were attached to it.
- Fixed the issue where players would sometimes get stuck after looting containers.
- Fixed the issue where some lockers did not have loot assigned to it.
- Fixed the issue where BB elements did not have a direction arrow showing.
- Fixed the issue where weapons would get stuck on full auto fire animation.
- Added new dropship sounds.
- Removed the craftable holsters from trader inventory.
- Improvised shotgun and handgun can now use more caliber types, making them more viable.
- Reduced the crafting materials needed for improvised shotgun and handgun.
- Implemented plough and spikes attachments for RIS vehicle.
- Removed outdated items from the spawning pool.
- Added new admin commands to admins: #ForceBBEncounterOnNearbyOwnedBase --> will spawn dropship + sentry if it's enabled in sentrys and if it meets requirements of basebuilding elements #ForceDropshipEncounter --> will spawn dropship on your location #DestroyEncountersAtPlayerLocation --> will end all encounters on your location #SpawnRazor --> spawns a razor #DestroyAllRazorsWithinRadius --> #DestroyAllRazorsWithinRadius 50, will destroy all razors within 50m range #Spawnitem2 --> better way of spawning items
- Added new server settings: [World] - In game under - WORLD in subcategory NPC scum.BaseBuildingEncounterTriggerChance=-1.000000 Values for this setting are expressed in percentages. This setting determines the chance for the base buiding encounter to be triggered. Default value is 7.5, the min value is 0.1, and the max value is 100. scum.BaseBuildingEncounterTriggerTimeMultiplier=1.000000 This setting determines the time needed for the base building encounter to be triggered. Default value is 1, min value is 0,1, max value is 100. Multiplier will affect 3 different timers that determine how long the player needs to be active in the base to trigger the event, how much time it passes between the checks after failed spawn for the BB encounter, and on cooldown after the encounter has been finished. If multiplier was set to 10, all values shown bellow would be multiplied by 10. The default value for player activity is 900 seconds (15 minutes), multiplied by 10 would end in 9000 seconds (150 minutes). The default value to spawn BB encounter after encounter failed to be spawned is between 1800 and 2700 seconds (30 - 45 minutes), multiplied by 10 would end in 18000 and 27000 seconds (300 - 450 minutes). The default value for cooldown after BB encounter was finished and before new check can be triggered is between 28800 - 36000 seconds (480 - 600 minutes), multiplied by 10 would end in 288000 - 360000 seconds (4,800 - 6000 minutes). scum.DropshipAbandonedBunkerEncounterTriggerChance=-1.000000 Values for this setting are expressed in percentages. This setting determines the chance for the dropship encounter activation by abandoned bunker alarms. The default value is 50, the min value is 0.1, and the max value is 100.