Hey there, SCUM community! Hope you've started preparations for the holidays and that you're enjoying the new update. Here's a quick look at what the team's been up to last week!
This will be quick. There are still some things that need to be taken care of since the release of the new update, which is why the programmers are exclusively focused on bug fixing. And when I say 'programmers,' I literally mean all of them. It's all hands on deck to make the update and all the features that came with it work as smoothly as possible.
The level design team continues their gargantuan effort of reworking the landscapes across multiple sectors of the map. Some new destruction particles for base-building elements and improvised turrets are being created. Additionally, new rock and landscape materials are being worked on, and the snow function has been altered. It goes without saying that they've also been investing significant effort here.
The animation team is also heavily involved with bug fixing almost exclusively. Not much to add here. The same goes for the hard surface team.
On the other hand, the soft surface team has continued their work on clothes for the NPCs, and we have a sneak peek at some of their work:
The sound team is still working on trailer audio and ensuring that new weapon sounds are just right.
The team is sifting through your reports on the new update, making sure that all the issues you've pointed out are reported and relayed to the relevant teams.
Our game designers are also mostly focused on bug fixing, especially issues related to the quest system.
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Now that the update has been out for more than a week, let's see if we can answer a fresh batch of questions in the Q&A section:
- Oh wow, that does indeed sound cool. Maybe like a base-building countermeasure for invading players or for camouflage, like the katana-wielding lady in that popular zombie show. It would definitely be cool, although we're not sure whether it would fit the overarching theme of the game. Who knows?
- We're definitely looking for ways to add this option, but it's still a way off. If it happens, it won't be before 1.0, as our current focus is delivering all the other promised features.
- We agree that this could be improved, and it's definitely not off the table. However, when it could be implemented is unknown at this moment.
- As we've stated in one of the topics on our General forum, we need more concrete evidence of the inordinate or improper puppet spawns. Sometimes they could be location-based, or another factor could be influencing their spawns. It might be that something is indeed bugged. That is why we'd like to invite everyone who has encountered such spawns to record them and send the reports to us via any channel they want (Discord, SCUM support system, YouTube link, etc.), and we'll make sure to investigate them and bring about the necessary changes.
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As always, the patch has been out for a bit over a week and you're very welcome to share your opinions and feedback on anything that you encounter and anything that you might think we should look into. We value them greatly and we want to hear from you so if you have anything to share, feel free to do so!
See you next week!
Fratman