News Liste SCUM

SCUM - Development update #120
SCUM
10.02.25 15:14 Community Announcements

Hello everyone! Another Monday, another dev update, check it out!







Our programming team has really sunk their teeth into bug fixing and optimisation, with it taking up the bulk of our manpower in that regard.
Pesticides aside, more work has been done on the UI front, as well as the highly anticipated Kinglet Mariner and the garden's health functionality that we mentioned last week. Other than that, there have also been further improvements to the armed NPC's movement.
That's not all, there has also been some progress when it comes to the implementation of new anti-cheat efforts.




The Level Design guys are still busy as bees with bug fixing and continuing to polish the work they have finished so far, but still managed to continue to work on the TV base, the WW2 bunkers, POI's environment modelling and some secret stuff that will be for you guys to discover.



Our animators are completely dedicated to fixing bugs as well. Not much to write here, but a considerable amount of work is being done nonetheless.

Hard surface has also continued to work on the Zündapp, the second coming of Jes- I mean the Desert Eagle skin and then some.

Soft surface is finishing up a couple of projects they've been working on while also further working on rock textures and NPC's.



Some bug fixes, continuing to work on weapon sounds and more, the sound team has been doing a little bit of everything.



You can already guess what they've been up to, sniffing out bugs, so others can snuff 'em out, engaging with you guys, testing new features and their favourite sport of all - cheater hunting.



The Game Designers prime target continue to be bug fixes.

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Now, let’s head over to the Q&A section, shall we:



  • Currently, there is no setting to alter the amount of damage taken, depending on where you got hit. There are multiple things at play like ballistics, calibre, model physics to name a few, that have to factored in. We might consider making some changes in the future though.




  • These are issues and optimisations that are included in the upcoming inventory rework, sit tight, I think you might like what we've been preparing for y'all.




  • Not so sure that sentries with larger walking paths will see the light of day, but the upcoming armed NPC's should definitely make SCUM island a much more dynamic environment.




    >
  • Since we have new content and reworks coming to the game, it's counterproductive to fix bugs in one system which going to be overhauled anyway a bit later, we'd be needlessly doubling our workload by doing that, which is why it might seem that those are being disregarded. Rest assured, those pesky bugs will get what's coming to them.




  • If you're familiar with altering JSON files, you already have that option and there's also an extensive guide, that explains everything you need to know, in order to make what you desire a reality. Check out the link below!gorn.nilaroon@gmail.com&sharingaction=manageaccess&role=writer&tab=t.0" target="_blank">Loot modification

---

Till next time!

-Perito
Logo for SCUM
Release:29.08.2018 Genre: Massively Multiplayer Online Entwickler: Gamepires Vertrieb: Devolver Digital Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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