News Liste SCUM

SCUM - Development update #118
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27.01.25 15:44 Community Announcements

Happy Monday, prisoners! Here's a new dev update on your favorite survival game to ease you into the new week!







The programming team has been working on a wide variety of features and fixes. Some crashes caused by gardening are being fixed, along with some reflection probes that weren’t set up properly. Puppet behavior has been tweaked for when they are chasing you (more on that in one of our upcoming updates), and we’ve fixed some bugs related to their behavior when you’re attacking them with a flamethrower. Also, some additional optimizations to the puppet spawns have been added. Multiple UI improvements and additions have been developed for better localization support, as well as subtitles for trader and DLC character dialogues. Snapping of elements on the hatch ceiling, window loophole, and bar wall has been improved. Additional interactions have been added for prisoners on ladders, such as lockpicking and planting explosives. Progress has also been made on enabling armed NPCs to engage in melee combat. On top of all this, bugfixing continues across a multitude of features, and further progress has been made on our anti-cheat efforts.



Our level designers remain heavily focused on bugfixing and ensuring the POIs are spotless. Loopholes in base-building elements are being adjusted, and some doors in bunkers are being replaced with self-closing ones. The Zeljava platform is being reworked, and dirt road textures, along with their overall appearance, have been improved. Several landscape layers have also been refined.



The animation team is still focused almost exclusively on bugfixing. Not much to report, but their work is no less important.

The hard surface team continues their work on the new bow, the Zündapp-inspired motorcycle, and ew weapon conept. A second iteration of the Desert Eagle skin is also in progress. Numerous other optimizations and bugfixes are being implemented.

The soft surface art team has been working on rock textures for the level design team and has continued reworking the improvised backpack. Progress also continues on the TEC1 NPC and a female NPC.



The sound team is working on a variety of weapon sounds and bugfixes.



Catching cheaters, testing new features, finding bugs, and engaging with the community—same routine here.



Our game designers are busy bugfixing and adjusting the armor parameters for helmets.

Now, let’s head over to the Q&A section of the dev update:



  • These have been requested regularly, and we’d like to reiterate that we plan to add something like this at some point. In the meantime, you can use standing torches as lighting features in your base—just make sure not to walk too close to them!




  • UI improvements are being planned and implemented across the board. As we’ve stated, we’ve hired a UI designer to help improve readability, especially for various localizations.




  • Base-building will be expanded in future updates after we reach version 1.0. A boathouse would definitely be cool. While a washing machine wasn’t planned, it does make sense—we’ll see about that. If you have more suggestions, please post them in the “Suggestions” subforum on our Steam page.



  • It is very likely that this issue in particular is something that is tied to the level design and the sound piercing through it. Since virtually the entirety of the map is being reworked, it is possible that it will be fixed once that is implemented with 1.0. We'll also make sure to look into the matter thoroughly and you are welcome to share your findings via our official support here




  • We have an aspiring interior designer in our midst! :D Adding personalized flair to bases would be cool, and I believe more options will be introduced after the 1.0 release. However, I don’t have anything specific to share at the moment.
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Release:29.08.2018 Genre: Massively Multiplayer Online Entwickler: Gamepires Vertrieb: Devolver Digital Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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