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Patch notes for Bifrost | 11/10/2024
Northgard
Heute 10:29 Community Announcements
v3.5.38.39885

Balancing



  • Vanaheim

    [list]
  • Gullveig fight have been updated
[/list]

Bugfixes



  • Bifröst

    [list]
  • Fixed scouting assignation issue on the Bifröst
  • Fixed memory leak on Muspelheim
  • Fixed save difficulty
  • Fixed Gullveig tile being colonisable
  • Fixed wild boar tusks misplaced
  • Fixed Nomad Branch from Owl starting the fight against Gullveig
  • Fixed Scorched earth fearing unit on specific tile
  • Fixed a crash when placing a barricade
  • Fixed crash with the second start with of the Kraken and Stag
  • Fixed crash with Hounds relic
  • Fixed some various crashes
  • Fixed the golem event on Muspelheim (could hit one tile multiple time)

  • Conquest


    • Fixed clan bonus not effective at the start of a mission
    • Surrounded and Bifrost conquest mission not starting/crashing

  • UI


    • Fixed Midgard biome selection in custom game
    • Fixed crash when looking the lore tree of the Owl in the menu

  • [b]Building

    [/b]
    • Fixed burning time (a new system have been implemented, timing may be a little different than before)
    • Fixed crash when building the Monument to the Gods

  • [b]Others

    [/b]
    • Military Path - Fixed Guardian barricade causing a crash when placed
    • Hound - Fixed foes killed not letting down a carcass if no military unit were in the fight
    • Treasure - Fixed UI issue for the selection of clan for skin
    • Cross of Vidar - Fixed patrol stuck in mission 6
    [/list]

    Known Issues



    • All servers are still unavailable for Bifrost
    • Chinese servers are unavailable for multiplayer

    • Bifröst

      [expand type=details] [list]
    • Muspelheim
    • [list]
    • Golem animation may flick a little
    • Thralls doesn’t increase forge production on the Odin’s forge
    [*]Idavoll
    • Sometime the Oasis tile near a Town hall have foes on it
    • Killing the Sand worm doesn’t trigger Boneyard
    [*]Nidavellir
    • Miner mine in the deposit
    • Scorched earth doesn’t decrease stone ore from Rockfall
    [*]Niflheim
    • Nomad Branches can’t use the portal
    • Ship will continue their animation once even after winter start (but production is correctly stopped)
    • No town hall on portal once colonized by a Kingdom clan
    • Torfin’s shadow can’t use portals
    • Squirrel “winter is coming” notification is also displayed during said winter
    [*]Others
      econd start-with from the clan of the Dragon doesn't work as intended (no slots for thralls on allies production building)
    [/list][/expand]
  • UI


    • Some UI are missing for Bifrost mode
    • Hovering the objective UI make it fade out
    • Checking allies lore tree doesn’t display the correct information
    • Units from the Hound clan are listed as allies unit
    • Some text might show codes instead of actual words (Forge, Bifrost bonuses, etc)

  • Clan



  • [expand type=details]
    • Owl[list]
    • Auto construction step for allies are not smooth with the second shared start with
    • Visual issue when reaching fame 500 in the lore tree
    • Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan

  • Goat
    • Visual issue on the feast discount with the second shared start with
    • Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)

  • Snake
    • Conquest bonus that allows to use twice more scorched earth doesn’t works
    • Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones

  • Lion
    • an assign Subject on lore stone (this will not produce faith)

  • Kraken
    • an assign villagers on happiness building (this has no effect for the clan)

  • Lynx
    • harp eye doesn't work

  • Squirrel
    • an make the Banquet of Valhöll (with no effect)
    [/list][/expand]
  • Bonus


    • Interaction between building bonus and allies construction (no slot use bonus)
    • No revive reduction for Lynx and Kaïja with the conquest bonus
    • Killing unit with fire effect will not trigger boneyard

  • Lore


    • Some lore doesn’t work for other clan than the original owner [list]
    • Veiled Threats
    • Pain Suppressant
    • Endless Tide
    • Harpoons (Kingdoms only)
    [*]Replacing an unlocked lore in the lore tree will count for a new unlocked lore
  • Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
  • Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile
  • Carpentry mastery doesn’t decrease upgrade cost of towers[/list]
  • Building


    • Lighthouse can be build further time
    • Further barricade can be placed on a same border (only one is functional)
    • Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan

  • Others


    • Lobby - Players can select a same building if they click on it at the same time
    • Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
    • Military path - Guardian barricade can’t be placed on ally territory
    • Units - Dragonkin can be untransformed for clan other than the Dragon
    • Sound - Some SFX are missing
    • Forge - Non-forgeable unit visible in the forge selection
    [/list]


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