New week, new realms!
We've been able to fix some bugs you've reported to us, but most of the work have also been to implement two new realms for you to test!
Multiplayer in P2P is recommended
New Realms
With this update, all realms expect the final one are available!
- You will now be able to choose between two realms, the one you want to explore next.
- New realms are available: [list]
- Muspelheim
- Idavoll
Clans Rotation
- Clans available this week:[list]
- Wolf
- Lynx
- Squirrel
- Goat
- Kraken
- Dragon
- Horse
- Lion
- Rat
Changes and Improvements
- A new mini-map setting specifically designed for Bifröst is available and selected by default when playing the mode. This setting will highlight objectives, incoming attacks, and allies requests especially.
- Kingdoms now start with the foraging post as one of their base buildings.
- Kraken now starts the game with the Hörgr as one of the base buildings.
- The open beta is now working on mac
Bugfixes
- Fixed kröwn trading route available
- Fixed Portal objectives tiles spawning without unit
- Fixed crash when deleting a save
- Fixed free upgrade allowing to upgrade two time a same tower without having Great tower
- Fixed Kingdom not able to upgrade a building when a Viking clan choose an upgraded building from winter bonuses
- Fixed Silo/Foraging post not increasing food max stock
- Fixed Guardian tower not granting military xp
- Fixed two player choosing a same building locking it for both player
- Lynx - Fixed multiple Mythical lure placement
- Dragon - Fixed one attack not inflicting damage
- Hound - Fixed xp granted by carcass with an objective bonus
- Nidavellir - Fixed miner not able to mine gemstone
- Nidavellir - Fixed Horse Warchief not able to mine rock fall
- Nidavellir - Fixed Operatives dwarves not able to mine rock fall
- Niflheim - Fixed sailors working during winter
Known Issues
- Lore - Issue with lore related to lighthouse
- Lore - “Stolen lore” allows to unlock advanced lore
- Lore - Overcrowding doesn’t allow to build two Smithy for Kingdom clan
- Building - Ghost mine can’t be asked if the player asking it doesn’t have necessary resources to build it
- Building - Silo doesn’t boost food production for Kingdom
- Kingdom - Harpoons doesn’t increase angler production
- Kingdom - if a viking clan unlocks a kingdom food building upgrade with winter bonus, the kingdoms won't be able to upgrade theirs
- Lore - Placed a winter bonus lore on an already unlocked one will give +1 lore learned
- Military path - Barricade from the “guardian” path can’t be placed in ally territory
- Rat/Boar - Affected by happiness alus from house
- Military path - Guardian free tower upgrade are not granted
- Military Path - Guradian Tower doesn't increase warband max
- Goat - Warchief ability doesn’t send sheep in your territory (you have to order them)
- Lynx - Sharp eyes doesn’t work
- Kraken - Endless tide doesn’t work for other clan
- Niflheim - Ship will continue to move in winter
- Niflheim - Killing the Wyvern while unit are frozen stuck them for the rest of the game
- Niflheim - Squirrel notification before winter is sent during winter
- Nidavellir - Wyvern auto attack doesn’t fear
- Nidavellir - Iron golem may not be completely killed
- Nidavellir - Mine uses slot
- Muspelheim - Freezes
- Multiplayer - Playing on server might affect the game experience, especially on Idavoll
- UI - When finishing a realm, lobby choice not updated (reloading the save should fix it)
- UI - Presentation slide is inaccurate
https://store.steampowered.com/app/466560/Northgard/
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